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Category: Video Games

What Exactly Is An Indie Video Game?

I can already see many of you shaking your head with regards to this article. What exactly is an indie video game? Why does this question even need to be asked?! Everyone already knows what an indie video game is, right?! Well, tell that to The Game Awards, the largest and most notable awards in the gaming industry! As I write this, the nominations for The Game Awards 2023 have been announced and one of the discussion points has turned out to be one that no one was expecting. You see, among the titles nominated for Best Independent Game is Dave the Diver, a well-received game that certainly looks like something you’d associate with indie games but is actually made by a subsidiary of Nexon, a company whose value is in the billions of dollars and employs thousands! This fact did not escape notice and, while I’m not sure if The Game Awards will make any changes based on the response, I thought it time to discuss indie video games and what exactly they are.

Let’s start by defining what an indie video game is. Indie is short for independent and refers to video games that have been developed outside of the traditional production of game development which involves being funded by a publisher. While independent development of video games have been around for some time, it was the advent of digital distribution in the 00s that led to the explosive growth in independent video game developers whose contributions to the industry have only grown and grown over the years. Many of these games have proven to be so critically and commercially successful that even so-called AAA developers and publishers have taken note of their innovation and incorporated it into their own projects.

Despite appearance, Dave the Diver is actually from a company worth billions!
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An Overview Of The Higurashi Franchise

As a fan of horror media, it would only make sense that I’d search for something similar when it comes to anime, manga and video games. While the survival horror genre is well established within video games, I find horror surprisingly difficult to find when it comes to the other two, anime more so than manga. Regardless, there is a franchise that spans anime, manga and video games that is heavily associated with horror. Having only just watched the first three seasons of the anime recently, I thought it might be interesting to provide an overview of the Higurashi franchise and see how this series ended up becoming surprisingly expansive.

The Higurashi franchise began in 2002 as a series of independent visual novels that were created by Ryukishi07 and the doujin circle 07th Expansion that were distributed at Comiket. These are set in the village of Hinamizawa where mysterious events occur and a looming sense of threat hang over the cast of characters. Despite the original artwork proving to be quite crude and the lack of interactivity, the games proved to be popular due to the numerous theories that people developed about what was happening and there ended up being eight main entries alongside several fan discs.

A picture of Higurashi running on the Steam Deck.
A picture of the first game on my Steam Deck.
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Why I Love Siegward’s Questline In Dark Souls III

I like to watch YouTube videos while I’m eating, using my Steam Deck, exercising etc. and I’ve been watching a particular YouTube channel recently, 1ShotPlays, that have been playing the Dark Souls trilogy for their first time. I’ve reached a little over halfway through their Dark Souls III playthrough and, among many other things, I was reminded of how much I love Siegward’s questline and consider it to be one of the most satisfying I’ve ever had the joy to complete. Given that, I felt the need to write an article praising this story and why I ended up loving it so much! Understandably, there will be spoilers for Dark Souls III as well as the first Dark Souls game so if you wish to play them at some point without spoiling anything, I’d strongly recommend you stop reading here.

Before I talk about Dark Souls III, I want to talk about the first Dark Souls game and Siegward’s predecessor, Siegmeyer. Anyone who’s aware of Dark Souls but not played it may be aware that arguably the most famous character to come out of it is Solaire. Back when I first played Dark Souls in the winter of 2015, he was the only character I knew of beforehand so imagine my surprise when I found a character who I loved even more, Siegmeyer of Catarina. Sometimes affectionately referred to as the Onion Knight due to his armour, his jolly attitude stood out in the dark and sometimes lonely world of Dark Souls and I found myself wishing to help him out with his troubles whether they be opening a gate he was stuck at, disabling a boulder trap or clearing out a room full of hostile knights. However, his storyline ends rather tragically as he either loses faith in his own abilities due to always relying on the player or goes Hollow and attacks his daughter, Sieglinde, who kills him in self-defence and is broken-hearted as a result. Regardless which way his questline goes, it’s a tragic end that fits with the world of Dark Souls but one that I always found a bit unsatisfying. Regardless, I still continue to view him as my favourite character in the first Dark Souls game.

Siegward of Catarina.
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Why Atari Have Suddenly Got My Attention Again

When it comes to video game companies, I’ll admit that Atari is one that I’ve payed little to no attention to in recent years. It seemed they were long past their heyday and any news I heard about them tended to be negative. However, the last twelve months has seen my interest in Atari grow due to some interesting decisions that they’ve been making. Due to this, I thought it might be interesting to discuss why Atari have suddenly got my attention after all this time and what I hope to see from them.

Let’s start with a brief history on who Atari are and their significance to the video game industry. The original Atari company was established in 1972 and quickly became one of the most significant companies in the video game industry with their console, the Atari 2600, becoming the best-selling console of the second video game console generation. However, a deluge of shovelware led to the Video Game Crash of 1983, which interestingly in Japan is known as the Atari Shock, leading to Atari being divvied up and sold, an unceremonious end for such an important company. The modern Atari company actually started out as Infogrames Entertainment and later acquired the brand through their acquisition of Atari Interactive. Still, things have not been smooth sailing with bankruptcy rearing its ugly head in 2013 and forcing sales of many of their intellectual properties such as Desperados, Backyard Sports, Deer Hunter and later on the notable Alone in the Dark franchise in 2018.

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Why Pixel Art Isn’t Going To Disappear Anytime Soon

In the lead-up to the release of Sonic Superstars, Sonic producer Takashi Iizuka discussed why they decided to make a 2D Sonic game using 3D graphics, 2.5D in other words, rather than using the pixel art style of the earlier Sonic games or the critically acclaimed Sonic Mania. In his own words, he stated “we look at the pixel art – it’s great – but when we think about 10-20 years in the future, we don’t think it’s going to be a viable art style or presentation for our players.” Besides the fact that I disagree with this statement, I would consider myself a fan of many Sonic games, it also set off a discussion about pixel artwork in games and its place in the future of the industry. Taking this into account, I thought I might explain why I believe that pixel art in video games isn’t going to disappear anytime soon.

For those unfamiliar with this art style, pixel art refers to artwork that is made up entirely of pixels, typically at a limited resolution that allows you to see each pixel clearly and distinctly. This art style developed out of the graphical limitations of consoles and PCs but games made in this style continue to be made even though technology has advanced enough that a myriad of other art styles and graphics are available to choose from. This can be for aesthetic, authenticity or budgetary reasons.

A shot of battle from Shining in the Darkness
An example of pixel art work from Shining in the Darkness.
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What Is The Magic Realism Genre?

You may look at the title of this article and scratch your head in confusion. Magic Realism? Surely that’s a contradiction in and of itself, right? An oxymoron of genre. If you’re not already familiar with the genre then you may be surprised at how much of it you’ve already experienced. Therefore, I thought it might be interesting if we took a look at the genre of Magic Realism, what it consists of and a few examples.

So what exactly is Magic Realism? Basically, it refers to a story which takes place in a realistic setting but which has a magical or supernatural component(s) that set it apart from a work entirely grounded in reality. Usually, but not always, these elements are left unexplained with the characters trying to deal with the effects rather than figuring out the cause. While the term was first coined by German art critic Franz Roh in 1925, there are numerous examples of works predating this that could easily be considered part of the genre. As with any genre, there is some debate as to which titles fit the criteria of Magic Realism and which ones go too far/not far enough so please be aware of this throughout this article.

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Battling My Video Game Backlog

I think anyone who considers video games to be a hobby of theirs will have a buildup of titles that they want to play at some point. A little over a year ago, I decided to go through and clean up my Steam library and part of that was determining an easier method for games that I had lined up. I ultimately decided to use the Steam library’s Favourite feature where I put any game that I had interest in playing, excluding sequels which I would only add upon completing the prior game. However, things haven’t been going the way I want so I thought it might be interesting to discuss how I’m battling my video game backlog and how I’ve come to realise it’s a losing fight.

I should start by explaining why I believe this to be a fight I cannot win. When I first established that favourites list, I believe the number of titles within was somewhere close to 200, an already intimidating task. Since then, I’ve played through dozens upon dozens of games from that list but I’ve slowly watched that number continue to grow and grow. As of the writing of this article, my favourites list sports a total number of 296 games! What’s sad as well is that, as I mentioned before, this does not include sequels to games I have yet to play nor does it include about 10 titles that I’ve downloaded onto my Steam Deck!

A mere taste of some of the games I have lined up for the future!
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Why Microsoft Shouldn’t Acquire Nintendo Even Though It’d Benefit Me!

There was a very interesting leak recently where a variety of internal Xbox documents were made available to the public. Understandably, the internet has scrounged every tiny detail and a large variety of discussions have erupted over certain topics such as upcoming games, the specs for the next Xbox console amongst others. One component stood out to me though, an email by Phil Spencer discussing the possibility of acquiring either Nintendo or Valve. The idea itself is ludicrous, which I’ll expand on shortly, but it did make me ponder a very interesting fact, that I personally believe that Microsoft shouldn’t acquire Nintendo despite the fact that their acquisition would directly benefit me!

Before I begin discussing this topic, I feel the need to explain that, at least in the short to medium term, there is absolutely zero chance of Microsoft acquiring Nintendo. This is for one reason and for one reason only, regulators. Unless you’ve been living under a rock, you’ll know that Microsoft has faced problem after problem when it comes to their acquisition of Activision-Blizzard. The idea of them acquiring not only a game developer/publisher even larger than Activision-Blizzard but also the current market leader when it comes to console sales is so absurd that I’d label it fantasy! Now, I can’t say for sure that this could never happen. It’s always possible that something could change such as Microsoft losing most of their gaming division or Nintendo becoming less valuable to the point where regulators would be okay with the acquisition but, at the moment, this idea is not going to happen in any way, shape or form.

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Some Of My Favourite JRPGs Of All Time

I adore JRPGs, even with all of their flaws, and, while I don’t play as many of them these days as I would like due to time restrictions and my growing interest in other video game genres, many of my fondest video game memories involve my time in the world of JRPGs. While I was tempted to write a top 5 JRPGs of all time, the fact is that I’d have to put a lot of time into remembering ones that I played when I was younger and on other systems. Therefore, I thought it may be better to simply list some of my favourite JRPGs of all time (one per franchise) and recommend them, strongly, to anyone looking to play the genre for the first time or merely looking for their next JRPG to play.

Grandia

Originally releasing for the Sega Saturn in 1997, the first Grandia game proves to be a remarkable JRPG. The story follows the characters of Justin and Sue who discover that the Spirit Stone left by Justin’s father is connected to an ancient civilisation in the east and set out on a journey to discover it. The story itself has a great sense of wonder and some surprising twists and turns alongside a wide-range of charming characters. The art-style for the game is heavily anime-inspired with even a few anime cutscenes throughout the game and holds up well, particularly due to the HD remaster done recently. However, it’s the combat system that really allows the game to forge its own identity. Starting out as a relatively simple turn-based combat system, you quickly learn that the game does not feature a typical “Attack” command as in many other JRPGs. Instead, it features a “Combo” attack which sees your character do two quick physical attacks and a “Critical” attack which does a single strong attack that, when timed correctly, can cancel enemy attacks. The effect is that even regular battles become an engaging experience as you figure out whether it’s better to do more damage or to prevent an attack from hitting you. Grandia is a gem and I think it’s a game that has stood the test of time and remains one of the best experiences within the genre.

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My Thoughts On The Game Of The Year Winners And Nominees That I’ve Played Part 3

Here is the conclusion to “My Thoughts On The Game Of The Year Winners And Nominees That I’ve Played Part 1” and Part 2.

Game of the Year 2018 Nominee – Celeste

It was only recently when I got around to playing Celeste and it ended up becoming one of the most interesting experiences I’ve ever had with a video game. I adore platformers and have played enough that you can be confident when I say that Celeste deserves its place as being one of the greatest platformers ever made. The controls are quite basic but are so refined that it feels incredibly satisfying to make precise jumps and avoid obstacles. It’s the level design though that allows this gameplay to truly shine with each chapter introducing new gameplay mechanics that function incredibly well and challenges that are part platforming skill and part puzzle. The game can get absolutely brutal when you start start exploring the C-sides and especially Chapter 9 which I can honestly say was one of the hardest challenges I’ve ever completed in a video game but the game itself never felt unfair, allowing me to enjoy the game and never get frustrated. Another surprising element which I was not expecting was a good story which sees the main character, Madeline, climbing a mountain as a challenge to herself to try to overcome her depression and panic attacks. Platformers are not often known for their superb storytelling so the fact that Celeste’s proved to be so endearing and thought-provoking was a pleasant surprise.

Did it deserve to win/be nominated? – Yes.

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