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Category: Video Games

My Suggestion For Sony And Their Efforts On PC

I recently saw an article which mentioned that Sony was looking for a “PC Planning Analyst” who would assist in “driving sales success and shaping strategy for PlayStation’s fast growing PC business.” While I feel like I should be pleased to see Sony expanding their PC division, known as PlayStation PC, I am simply reminded of my growing frustration with them instead. While it’s highly unlikely that any people from Sony with the ability to make significant changes to their PC strategy will read this, I thought I’d keep yelling into the void we know as the Internet in the perhaps vain hope that something I say may make a difference in some shape or form. Given all of that, here is my suggestion for Sony and their efforts on PC.

I’ve already made a bunch of suggestions in the past with regards to Sony and their efforts on PC but my new suggestion is inspired by a few news articles that I’ve been seeing lately. The first was a news article from last year that stated fans had developed a PC port of the first Jak and Daxter game that is remarkably high-quality with numerous features such as higher framerates and resolutions. The second was from this summer where a fan ported the PS1 game Wipeout to PC and dared Sony to “either let it be, or shut this thing down and get a real remaster going” while adding “I’d love to help.” The final news came from November, just last month as of the writing of this article, and noted that the fans who had ported Jak and Daxter to PC had now ported its sequel, Jak II, to PC.

The fact that a native PC port has been developed by fans is a remarkable achievement and opens up a myriad of possibilities for Sony and their games on PC.
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I Want You To Play Inti Creates Video Games

In the modern video game industry, it’s very easy for high-quality products to fall under the radar of many gamers because of intense marketing from large companies, the overcrowding of digital storefronts, poor algorithms, etc. That is why I felt that it’s only right that, when a game developer continually impresses me with their output and their sales numbers seem comparatively small, I should point out and promote companies that deserve greater success. This is very much the case with Inti Creates and, so, I decided that I should provide a brief history of them, what I’ve played from them and why I want you to play their video games.

Inti Creates was originally founded in 1996 and spent the first few years of its life developing two games for Sony, neither of which were successful either critically or commercially. This changed with the release of Mega Man Zero for the Game Boy Advance which saw both praise from critics and strong sales. They continued to work with Capcom on the other Mega Man Zero games as well as its successor series Mega Man ZX and developing Mega Man 9 and 10 while they also worked with other companies on IP such as Crayon Shin-Chan, Doraemon, Power Rangers etc. They also developed a somewhat infamous series of fan service games called Gal Gun during this time but I think they really found their stride once they started self-publishing games in 2014 with the creation of their flagship series, Azure Striker Gunvolt. Since then, they’ve done some projects for other companies but seem to be predominantly working on their own games.

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The Real Reasons Why The Epic Games Store Is Failing

There was an interesting statement recently with regards to the Epic Games Store and it’s something that has provoked further discussion about the place of both the Epic Games Store itself and Steam in the PC marketplace. As part of yet another trial that Epic are pursuing, this time with Google, Steve Allison, the General Manager of the Epic Games Store, stated that the Epic Games Store has yet to make any profit after almost five years of operating! Of course, this news should be shocking but it’s actually not that surprising based on previous information. Nonetheless, it’s been interesting hearing people, at least the reasonable ones, discuss their thoughts on the matter and I thought I might share what I think are the real reasons why the Epic Games Store is failing as well as its place in the market.

Let’s start by breaking down the problems that the Epic Games Store is facing. Despite having revenues of over $800 million, the amount of money that Epic is spending on it, alongside the fact that they only get a 12% cut of $355 million of that figure, is resulting in a net loss and, from what I’ve heard, a staggering one at that. These expenditures, beyond the standard such as maintenance, wages etc., mostly revolve around the acquisition of timed exclusives, the weekly handout of free games and, now, their own publishing label where they fund games for longer term or permanent rights.

A picture of the Epic Games Store logo
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What Exactly Is An Indie Video Game?

I can already see many of you shaking your head with regards to this article. What exactly is an indie video game? Why does this question even need to be asked?! Everyone already knows what an indie video game is, right?! Well, tell that to The Game Awards, the largest and most notable awards in the gaming industry! As I write this, the nominations for The Game Awards 2023 have been announced and one of the discussion points has turned out to be one that no one was expecting. You see, among the titles nominated for Best Independent Game is Dave the Diver, a well-received game that certainly looks like something you’d associate with indie games but is actually made by a subsidiary of Nexon, a company whose value is in the billions of dollars and employs thousands! This fact did not escape notice and, while I’m not sure if The Game Awards will make any changes based on the response, I thought it time to discuss indie video games and what exactly they are.

Let’s start by defining what an indie video game is. Indie is short for independent and refers to video games that have been developed outside of the traditional production of game development which involves being funded by a publisher. While independent development of video games have been around for some time, it was the advent of digital distribution in the 00s that led to the explosive growth in independent video game developers whose contributions to the industry have only grown and grown over the years. Many of these games have proven to be so critically and commercially successful that even so-called AAA developers and publishers have taken note of their innovation and incorporated it into their own projects.

Despite appearance, Dave the Diver is actually from a company worth billions!
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An Overview Of The Higurashi Franchise

As a fan of horror media, it would only make sense that I’d search for something similar when it comes to anime, manga and video games. While the survival horror genre is well established within video games, I find horror surprisingly difficult to find when it comes to the other two, anime more so than manga. Regardless, there is a franchise that spans anime, manga and video games that is heavily associated with horror. Having only just watched the first three seasons of the anime recently, I thought it might be interesting to provide an overview of the Higurashi franchise and see how this series ended up becoming surprisingly expansive.

The Higurashi franchise began in 2002 as a series of independent visual novels that were created by Ryukishi07 and the doujin circle 07th Expansion that were distributed at Comiket. These are set in the village of Hinamizawa where mysterious events occur and a looming sense of threat hang over the cast of characters. Despite the original artwork proving to be quite crude and the lack of interactivity, the games proved to be popular due to the numerous theories that people developed about what was happening and there ended up being eight main entries alongside several fan discs.

A picture of Higurashi running on the Steam Deck.
A picture of the first game on my Steam Deck.
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Why I Love Siegward’s Questline In Dark Souls III

I like to watch YouTube videos while I’m eating, using my Steam Deck, exercising etc. and I’ve been watching a particular YouTube channel recently, 1ShotPlays, that have been playing the Dark Souls trilogy for their first time. I’ve reached a little over halfway through their Dark Souls III playthrough and, among many other things, I was reminded of how much I love Siegward’s questline and consider it to be one of the most satisfying I’ve ever had the joy to complete. Given that, I felt the need to write an article praising this story and why I ended up loving it so much! Understandably, there will be spoilers for Dark Souls III as well as the first Dark Souls game so if you wish to play them at some point without spoiling anything, I’d strongly recommend you stop reading here.

Before I talk about Dark Souls III, I want to talk about the first Dark Souls game and Siegward’s predecessor, Siegmeyer. Anyone who’s aware of Dark Souls but not played it may be aware that arguably the most famous character to come out of it is Solaire. Back when I first played Dark Souls in the winter of 2015, he was the only character I knew of beforehand so imagine my surprise when I found a character who I loved even more, Siegmeyer of Catarina. Sometimes affectionately referred to as the Onion Knight due to his armour, his jolly attitude stood out in the dark and sometimes lonely world of Dark Souls and I found myself wishing to help him out with his troubles whether they be opening a gate he was stuck at, disabling a boulder trap or clearing out a room full of hostile knights. However, his storyline ends rather tragically as he either loses faith in his own abilities due to always relying on the player or goes Hollow and attacks his daughter, Sieglinde, who kills him in self-defence and is broken-hearted as a result. Regardless which way his questline goes, it’s a tragic end that fits with the world of Dark Souls but one that I always found a bit unsatisfying. Regardless, I still continue to view him as my favourite character in the first Dark Souls game.

Siegward of Catarina.
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Why Atari Have Suddenly Got My Attention Again

When it comes to video game companies, I’ll admit that Atari is one that I’ve payed little to no attention to in recent years. It seemed they were long past their heyday and any news I heard about them tended to be negative. However, the last twelve months has seen my interest in Atari grow due to some interesting decisions that they’ve been making. Due to this, I thought it might be interesting to discuss why Atari have suddenly got my attention after all this time and what I hope to see from them.

Let’s start with a brief history on who Atari are and their significance to the video game industry. The original Atari company was established in 1972 and quickly became one of the most significant companies in the video game industry with their console, the Atari 2600, becoming the best-selling console of the second video game console generation. However, a deluge of shovelware led to the Video Game Crash of 1983, which interestingly in Japan is known as the Atari Shock, leading to Atari being divvied up and sold, an unceremonious end for such an important company. The modern Atari company actually started out as Infogrames Entertainment and later acquired the brand through their acquisition of Atari Interactive. Still, things have not been smooth sailing with bankruptcy rearing its ugly head in 2013 and forcing sales of many of their intellectual properties such as Desperados, Backyard Sports, Deer Hunter and later on the notable Alone in the Dark franchise in 2018.

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Why Pixel Art Isn’t Going To Disappear Anytime Soon

In the lead-up to the release of Sonic Superstars, Sonic producer Takashi Iizuka discussed why they decided to make a 2D Sonic game using 3D graphics, 2.5D in other words, rather than using the pixel art style of the earlier Sonic games or the critically acclaimed Sonic Mania. In his own words, he stated “we look at the pixel art – it’s great – but when we think about 10-20 years in the future, we don’t think it’s going to be a viable art style or presentation for our players.” Besides the fact that I disagree with this statement, I would consider myself a fan of many Sonic games, it also set off a discussion about pixel artwork in games and its place in the future of the industry. Taking this into account, I thought I might explain why I believe that pixel art in video games isn’t going to disappear anytime soon.

For those unfamiliar with this art style, pixel art refers to artwork that is made up entirely of pixels, typically at a limited resolution that allows you to see each pixel clearly and distinctly. This art style developed out of the graphical limitations of consoles and PCs but games made in this style continue to be made even though technology has advanced enough that a myriad of other art styles and graphics are available to choose from. This can be for aesthetic, authenticity or budgetary reasons.

A shot of battle from Shining in the Darkness
An example of pixel art work from Shining in the Darkness.
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What Is The Magic Realism Genre?

You may look at the title of this article and scratch your head in confusion. Magic Realism? Surely that’s a contradiction in and of itself, right? An oxymoron of genre. If you’re not already familiar with the genre then you may be surprised at how much of it you’ve already experienced. Therefore, I thought it might be interesting if we took a look at the genre of Magic Realism, what it consists of and a few examples.

So what exactly is Magic Realism? Basically, it refers to a story which takes place in a realistic setting but which has a magical or supernatural component(s) that set it apart from a work entirely grounded in reality. Usually, but not always, these elements are left unexplained with the characters trying to deal with the effects rather than figuring out the cause. While the term was first coined by German art critic Franz Roh in 1925, there are numerous examples of works predating this that could easily be considered part of the genre. As with any genre, there is some debate as to which titles fit the criteria of Magic Realism and which ones go too far/not far enough so please be aware of this throughout this article.

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Battling My Video Game Backlog

I think anyone who considers video games to be a hobby of theirs will have a buildup of titles that they want to play at some point. A little over a year ago, I decided to go through and clean up my Steam library and part of that was determining an easier method for games that I had lined up. I ultimately decided to use the Steam library’s Favourite feature where I put any game that I had interest in playing, excluding sequels which I would only add upon completing the prior game. However, things haven’t been going the way I want so I thought it might be interesting to discuss how I’m battling my video game backlog and how I’ve come to realise it’s a losing fight.

I should start by explaining why I believe this to be a fight I cannot win. When I first established that favourites list, I believe the number of titles within was somewhere close to 200, an already intimidating task. Since then, I’ve played through dozens upon dozens of games from that list but I’ve slowly watched that number continue to grow and grow. As of the writing of this article, my favourites list sports a total number of 296 games! What’s sad as well is that, as I mentioned before, this does not include sequels to games I have yet to play nor does it include about 10 titles that I’ve downloaded onto my Steam Deck!

A mere taste of some of the games I have lined up for the future!
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