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Category: Video Games

What is Full Motion Video in Video Games?

Even amongst fans of video games, the term “Full Motion Video”, often referred to as FMV, remains a relatively unknown concept. Full Motion Video refers to cutscenes in video games that have been pre-recorded and are not rendered in real-time. This was typically done in order to overcome the hardware limitations at the time and provide visuals that the hardware could not produce.

Since the term “Full Motion Video” simply refers to any cutscene that has been pre-recorded, FMVs can be surprisingly diverse. 2D animation is sometimes used to supplement games with an animated aesthetic such as Dragon’s Lair or some Japanese games. FMVs can also refer to games that use CGI for their cutscenes with a famous example being Visual Works, a subsidiary of Square Enix that work to create CGI cutscenes for video game franchises such as Final Fantasy, Tomb Raider, Dragon Quest etc. Some games even have pre-rendered in-game cutscenes although these are quite often frowned upon.

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Sony Games I’d Love To See On PC

Over a year ago, I spoke about a rumour that Horizon Zero Dawn, a first-party game from Sony, was coming to PC. After I wrote that article, Sony themselves confirmed the rumour and released Horizon Zero Dawn for PC on the 7th of August, 2020 on both Steam and the Epic Games Store with a release on GOG.com on November 24th. Horizon Zero Dawn seemed to perform strongly on PC but it was still unknown if and how Sony would proceed. However, a recent interview with Sony Interactive Entertainment CEO Jim Ryan not only confirmed that a “whole slate” of Sony games were making their way to PC but that Days Gone, a game released exclusively for the PS4 in 2019, is being released on PC in spring. With this news, I thought it might be interesting to take a look at some of the Sony games that I’d love to see released on PC in the future.

First off, there is a particular game that I and many other PC gamers desire Sony to port more than any other, even mentioning it in my article last year. As I’m sure you’re well aware of, I’m a big fan of the Dark Souls series and, having played through each entry multiple times, I’m eager to find other games that evoke the same feelings as when I play Dark Souls. Understandably, I have a strong desire to play Bloodborne, an action RPG directed by Hidetaka Miyazaki, the creator of the Dark Souls series, but have been restricted by the fact that Bloodborne is a PS4 exclusive. People have told me “just buy a PS4 to play it” but I cannot justify buying a €300 console to play a single game. Besides that, I’m also eager to play the newly released Demon’s Souls remake that was released on PS5 recently. The game was originally announced for both PS5 and PC but Sony very quickly stated that the inclusion of the phrase “Also available on PC” was a mistake. While frustrating, I do believe that Demon’s Souls will be released on PC someday and that Sony were merely trying to drum up hype for the release of the PS5.

A promo image for Bloodborne.
Bloodborne.
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The State of the Epic Games Store Going Into 2021

As many of you are probably well aware of at this point, my primary platform for playing video games is PC. In the modern age, Steam, run by the Valve Corporation, has dominated the market to the extent that many people have accused the store of having an effective monopoly over the gaming market on PC. While other stores exist, they have all paled compared to the Steam userbase and are not considered to be true competitors. Enter the Epic Games Store which has sought to break this seeming monopoly through free games and exclusives funded through the success of Fortnite. I’ve spoken before about how I considered the Epic Games Store’s existence to be a good thing but I have also expressed reservations over the feasibility of the store in the long term. Taking all of this into account, as well as some new information that has been provided, I thought it might be interesting to take a look at the state of the Epic Games Store as we enter 2021.

In the interest of full transparency, I should mention that I’m still not registered with the Epic Games Store. I still consider the Epic Games Store as a whole to be a substandard experience compared to Steam and even some other smaller distributors. However, I would hope the fact that I consider Epic Games Store’s existence to be good for the industry as well as how I’m willing to criticise Valve a sign that I’m going to be as impartial with this information as I can be.

Epic Games Store 2019 statistics.
Epic Games Store 2020 statistics.
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Why Trope Deconstruction Is So Fascinating

Anyone who has consumed even a moderate amount of storytelling media will realise that many stories fall back on clichés and common themes in order to express themselves. These are called “Tropes” and, while tropes aren’t a bad thing, it can become quite tiresome when you see one appear over and over. However, some works are self-aware of these clichés and take the opportunity to reinterpret them in different, unique ways. This is called “Trope Deconstruction” and I thought I might share my thoughts on why I find these works fascinating and enjoyable.

When I was a child, I was, for the most part, blind to tropes, simply consuming media such as movies, TV series, books etc. without much consideration for the tropes that made it up. By secondary school, I had begun to develop an interest in horror films and set about consuming them with great gusto. By the time I reached Scream, I had begun to develop a particular interest in slasher films and the various tropes associated with them, in particular that of the final girl.

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Video Game Collectibles: Why I Both Love And Hate Them

In the past few years I have become quite an addict to video game achievements. This has seen my average game completion percentage on Steam jump from about 30% up to 64% (keep in mind that this is currently across 262 games!). However, for some seeking achievements, it’s inevitable that you are going to run into video game collectibles, a controversial topic for video gamers that has its origins in the early days of the medium. Knowing all this, I thought it might be interesting to examine video game collectibles and why I both love and hate them.

Video games have had a long history when it comes to collecting items whether it were the pellets and fruit of Pac-Man, the coins of Super Mario or the keys of Doom. These collectibles served as critical components to the gameplay by increasing the score, gaining lives or unlocking new pathways.

Look at how many collectibles there are in Pac-Man! This doesn’t even include the fruit that later appear!
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The Surprising Difficulty of Portraying Romance in Video Games

You might’ve noticed at this point that I like to play video games and I’ve a particular interest in RPGs. I’ve mentioned before how I’ve played Skyrim and went on to get 100% of all of the achievements within the game. One of the first achievements I took note of was to marry a character and as I explored the world and completed quests, I came across Aela the Huntress. I instantly liked her personality and decided that I would marry her. I built a house in Falkreath and proposed to her. We got married and as we began to live together, I quickly realised that any personality that I had been attracted to had been purged from her. While I still found some enjoyment in the relationship, I could remember feeling quite disappointed from the experience and this made me begin to think about the surprising difficulty of portraying romance in video games.

I should probably clarify that I’m predominantly going to be discussing romance in video games in which you make an active choice to pursue a particular character rather than ones where a romance is fixed. While fixed romance in games can come with their own share of problems, I would rather talk about the issues associated with romance where the player makes an active choice and the limitations that video games can struggle with when it comes to portraying this.

Aela the Huntress from Skyrim.
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Character Creation in Video Games

I’ve recently finished playing Dragon Age: Origins and have begun playing its sequel Dragon Age II. One of the first things you will do when starting one of these games is designing the character that you will be guiding throughout the adventure (although Dragon Age II did briefly concern me that I might not be able to do so). This made me think about how enjoyable character creation in video games can be and thought it might be interesting to examine the topic.

The history of character creation in video games can be traced back to tabletop role-playing games such as Dungeons & Dragons, RuneQuest and many others which saw players create a character by choosing their race, gender, stats, skills, background etc. Understandably, when video game developers began to design video game RPGs, many were inspired by these tabletop role-playing games and adapted many of their systems into gameplay.

A example of the character creation system from the Demon’s Souls Remake.
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Video Games I’m Excited to Play in 2021

Now that 2020 is wrapping up, I thought it might be nice to discuss some of the video games that I’m excited to play in 2021. I’m going to divide this article into three sections with the first discussing new games being released in 2021, the second discussing rereleases that I’m looking forward to and a third section discussing potential releases that I think could happen.

New Games

Easily one of my most anticipated games in 2021 is Overwatch 2. As someone who regularly plays Overwatch, I am very excited about all of the new additions to the game such as the PvP mode Push, new heroes, PvE missions that explore the story of Overwatch, graphics and UI overhaul and more! Even more exciting is that all content not related to PvE will be made available for free for owners of Overwatch!

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The Inconsistent Quality of Square Enix Remasters

Recently I was perusing my Twitter timeline when I saw Square Enix announce a remaster of SaGa Frontier. I confess that I had never heard of this game, which given the fact that it was never released in Europe is understandable, but while I’m excited to try out another classic Square Enix JRPG, I remain cautious due to the fact that Square Enix is well known for the inconsistent quality of their remasters.

As you might be aware, I am a big fan of Square Enix and their game catalogue. I can remember the joy I felt back in 2013 when both Final Fantasy VII and Final Fantasy VIII saw a rerelease on Steam. I wouldn’t exactly call these releases remasters as they were very heavily based on the ports released by Eidos Interactive but they were noteworthy for being relatively basic, lacking some of the polish we’ve come to expect such as the correct button graphics and questionable audio quality. “Well” I thought, “at least it’s a start. They’ll improve the quality of their releases in the future.” How could I have known that I would be both right and wrong!

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Japanese Mythological Creatures in Anime, Manga and Video Games

I’ve spoken about Japanese Mythology before but my focus was primarily on the folktales and stories and how that has impacted Japanese storytelling. However, I believe it’s also important to take a look at the various mythological creatures found in Japanese folklore as you’ll find them frequently referred to in the worlds of anime, manga and video games.

Japanese folklore is surprisingly diverse and it’s worth noting that there are literally hundreds upon hundreds of mythological creatures scattered throughout these myths. However, I’m going to be focusing on a few that are commonly found in anime and manga and even some other mediums.

As far as I’m concerned, kitsune are easily the most famous of all Japan’s mythological creatures. Kitsune, often referred to as fox spirits, resemble a red fox but can possess up to nine tails. Beyond their supernatural powers (the ability to shapeshift is commonly associated with them) and their fierce intellect, they’re surprisingly varied with many kitsune considered tricksters who deceive humans while others are considered to be messengers of the kami Inari who help and assist humans.

A statue of a kitsune that serves the kami Inari.
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