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Category: June

A Quick Look At The Notable Blumhouse Productions

I’m not a big fan of going to the cinema and much prefer watching films from the comfort of my own home. However, I’d be lying if I said that I’d never seen value in the experience with perhaps the most memorable being when I went to see Paranormal Activity. The audience’s reactions made for an oddly engrossing experience, one that’s hard to replicate at home unless you had a crowd of people over. Paranormal Activity ended up becoming a megahit and a considerable reason came from the assistance of a then little-known studio called Blumhouse Productions. Given their impact on the modern horror landscape, I thought it might be worth taking a quick look at Blumhouse Productions, its history and why they are particularly notable.

Originally founded by Jason Blum and Amy Israel as Blum Israel Productions in 2000, the company’s original purpose was the production of low-budget films where directors had creative freedom. However, this method didn’t start out too successfully with Jason Blum remarking that the films he made were ones “that nobody saw”. Alongside producing the film “Tooth Fairy” which ran counter to the company’s style, he also came across Paranormal Activity in 2007. After a couple of years and a few hundred thousand spent on post-production, amusingly many times more than the cost of actually making the film, it was finally released in 2009 and ended up becoming one of the most profitable films of all time with an estimated gross of over $190 million worldwide!

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The First Anime Films Released In America

Anime along with Japanese popular culture have become increasingly more and more prominent in the modern West. This was exemplified recently in the US where Godzilla Minus One and The Boy and the Heron outperformed expectations and swept the box office. However, this hasn’t always been the case and it certainly wasn’t for the first several anime films that were released in America. Given how fascinating this topic is, I thought it worth taking a look at these anime films and what their reception was like.

To begin, it’s important to note that the three films that I’m about to discuss were all produced by Toei Animation whose ambition was to become the Disney of the East. Understandably, their ambition included international success, thinking that animated movies were more likely to succeed than live-action, and they eventually managed to secure the release of several of their films in America.

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Sony’s Stupid Decisions With Their PC Strategy Is Enraging Me

I’ve been talking about Sony and their PC releases for over four years now. What was once optimism has slowly decayed over the years into despair, bafflement and anger as Sony continues to make mistake after mistake. I thought this had peaked last year with Sony’s terrible PC port of the The Last of Us Part 1, their poor marketing for Returnal and Ratchet & Clank: Rift Apart and their steadfast refusal to port the game that PC gamers really want from them, that being Bloodborne. However, Sony have somehow managed to top themselves with the debacle that erupted over the past month and, as of the writing of this article, have not fully rectified. Therefore, I thought it time to explain how Sony’s continually stupid decisions when it comes to their PC strategy is enraging me.

When it came to PC this year, Sony actually started off surprisingly strong. Their first major title to be released on PS5 and PC simultaneously, Helldivers 2, was released near the beginning of February and turned out to be one of the megahits of the year with Sony stating that it has become their fastest selling PlayStation title ever! With PC sales making up a majority, it was perhaps the clearest sign that Sony should take the PC market seriously and make significant changes to their strategy in order to both satisfy PC gamers and to become more profitable. Additionally, people were quite happy to learn that Ghost of Tsushima was being ported and, while it was nowhere near the megahit that Helldivers 2 was, Sony’s release of Horizon Forbidden West on PC proved quite successful.

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An Overview Of The Mangaka Arina Tanemura

I remember, many years ago at this point, going into a bookstore and looking at the manga that they had available there. Among the myriad of covers, one stood out to me in particular, that being the first volume of a series called “Sakura Hime: The Legend of Princess Sakura”. The art style of the main character immediately caught my attention and I immediately became curious about the author, that being Arina Tanemura, and what other series she’d done. I thought then that it may be interesting to provide an overview of Arina Tanemura, the manga she’s written as well as touching on her work outside of being a mangaka.

Arina Tanemura began drawing at the age of 5 and attempted to model her art on the shojo manga she read. However, others pointed out that, despite her efforts, her art was unique and different, something that I’d argue is a good thing. At the age of 18, she managed to release a one-shot chapter in a shojo magazine which was warmly received, paving the way for her first series, I.O.N, which was serialised in 1997 and, interestingly, received a sequel chapter 13 years later!

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