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Category: 2023

Moments In Video Games When I Almost Gave Up

You’ll know that I’m a proponent of games being as hard as their creators desire them to be but that doesn’t mean that I don’t find frustration with game difficulty from time to time. However, there is a special type of frustration that I occasionally come across. If I consider a game to be poorly made or unfairly difficult, I’ll just stop playing it but, if I truly love a game, then facing a difficulty roadblock can be distressing. In these cases, I’ll buckle down and keep persevering until I become good enough to overcome the obstacle. Even then, there were times when I thought to myself “What if I’m never able to beat this?” and so I thought it might be interesting to share some moments in video games when I almost gave up.

One of the most vivid moments when I experienced this was when I was playing Sekiro: Shadows Die Twice for the first time. As someone who loves the games of FromSoftware, I was excited to play, at that point, Hidetaka Miyazaki’s newest game. While the combat system took some getting used to, I found myself quickly enchanted by the rich world, incredible bosses, wonderful exploration etc. However, I had heard tales that the final boss of Sekiro was perhaps the hardest FromSoftware boss ever but I was sure, with my prior Dark Souls experience, that I was up to the challenge. I will refrain from saying who the final boss is, since it’s an amazing moment when you realise who it is, but I quickly found myself being destroyed by them. As I fought against them again and again, I slowly began to lose faith in myself and considered the distressing possibility that I might never finish Sekiro. However, the boss’ design is truly impeccable as it’s a test of almost every aspect of combat that you’ve been learning throughout the game and I managed to eventually overcome them. Last time I played Sekiro, I managed to defeat them in one try, showing how fair they become once you’ve mastered the combat and I consider the game as a whole to be a masterpiece.

A promo image for Sekiro: Shadows Die Twice.
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The Resilience Of The Talented Director Hiromasa Yonebayashi

When talking of great modern directors of anime films, you hear names such as Makoto Shinkai, Mamoru Hosoda etc. but I always feel like the name “Hiromasa Yonebayashi” is too often missing from the conversation. I personally feel that the reason he’s not as spoken of as other directors is due to his more limited filmography but I personally admire his resilience and his films so I thought it would be worth speaking about the talented director Hiromasa Yonebayashi.

Born in Nonoichi in Japan on the 10th of July, 1973, Hiromasa Yonebayashi was inspired to work at Studio Ghibli after he saw the 1995 film “Whisper of the Heart”. Besides a few other projects, Hiromasa has predominantly worked on Studio Ghibli films such as Princess Mononoke, Spirited Away, Howl’s Moving Castle etc. as a key animator and an in-between animator while he notably served as the animator director on the Studio Ghibli short Mei and the Kittenbus.

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My Ranking Of The Live-Action Star Wars Films Part 2

Here is the conclusion to “My Ranking Of The Live-Action Star Wars Films Part 1

6. Solo: A Star Wars Story

Going into Solo: A Star Wars Story, I only knew that it was a prequel concerning the character of Han Solo and that it had the dubious honour of being the first Star Wars film to be a box office bomb. So colour me surprised on how enjoyable the film itself was with a cast of likable characters, plenty of great action and humour and a few ways that the film played with the prior knowledge that Star Wars fans knew about Han Solo’s past. If there’s anything holding the film back from being higher on my list, it’s that many of the emotional moments fall flat. Characters are killed off and they receive only the briefest of sorrow before the rest of the characters move on. What this results in is a film that you’ll probably enjoy watching but that lacks enough substance to stick in your mind as often as many other Star Wars movies.

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My Ranking Of The Live-Action Star Wars Films Part 1

After playing Star Wars Jedi: Fallen Order recently, I found myself in the mood to keep experiencing Star Wars. Having seen eight Star Wars movies at the time, I decided to order the other three that I hadn’t seen and make a marathon of it, watching the eleven films with some friends of mine. Having done so, I thought it’d be interesting to do a ranking of the live-action Star Wars films (the animated film Star Wars: The Clone Wars is basically a pilot for the TV series so I decided to exclude it for this list).

11. Star Wars: Episode II – Attack of the Clones

The prequel trilogy gets a bad rap and, as you’ll see in this ranking, I consider the majority of the hate to be unwarranted. However, there is no doubt that some of the bad reputation is well-deserved and, as far as I’m concerned, Star War: Episode II – Attack of the Clones is my least favourite of all the live-action Star Wars films. There are some decent moments in the film such as discovering the world of Kamino, the chase sequence on Coruscant and the Battle of Geonosis (excluding the lightsaber segments) but the film is dragged down by poor dialogue and character interactions and nothing exemplifies this more than the awful execution of the romance between Padmé Amidala and Anakin Skywalker. It comes off as embarrassingly cliché with the worst moment, for me, being where they are literally running through a field which ends with them rolling through the grass in an embrace. Interestingly, unlike the other two prequel films, lightsaber combat is surprisingly uninteresting with poor editing and stiff choreography. It must also be said that Hayden Christensen doesn’t give a particularly good performance in this film, coming off as emotionless for most of the film with any scene requiring emotion from him resulting in a sudden outburst of emotion that has him whining like a child.

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Why I Really Like Achievements In Video Games

I’ve recently been playing a game called Celeste. I had heard many talking about how difficult Celeste is and, as I played through the game, I remember thinking how, while the game is certainly challenging, that it wasn’t as difficult as people had made it out to be. Then I came across a cassette tape that unlocked the B-side of a level. Playing through the B-sides of these levels truly shows how tough Celeste can be with many demanding near perfect timing and knowledge of some of the more advanced mechanics in the game. I’m now working my way through the C-sides but something I realised was, as much fun as these levels can be, a strong motivating factor is my pursuit of the achievements. Therefore, I thought I’d share my thoughts on achievements in video games, why I like them and my personal policy when pursuing them.

I first heard about achievements some time after the announcement of Gamerscore which would be implemented in the Xbox 360. Not owning an Xbox 360, I didn’t think too much of it. However, Valve, within a couple of years, began incorporating achievements into Steam which, given that I’m a PC gamer, drew my attention. I also owned a PS3 which later developed Trophies, a variant of achievements, but I never committed myself to earning Trophies. I can’t remember when it was that I actually took an interest in earning achievements but I do recall that my rarest achievement showcase, on my Steam profile, once showed that I had somewhere around a 25% game completion stat, that being 25% of achievements earned across all games that I had at least one achievement in, and I now have a 66% game completion stat.

My rarest achievement showcase on Steam.
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An Overview Of The Unusual Appleseed Franchise

I’ve mentioned the Appleseed series several times on this blog, mainly in reference to anime CGI films, but it occurred to me that it may be helpful to provide an overview of this unusual franchise. I say unusual because it feels like Appleseed has become a franchise whose sole purpose is to experiment with CGI but, understandably, it didn’t start out this way, hence the reason for this overview.

Appleseed first took shape as a manga series written and drawn by Shirow Masamune, famous for his creation of the Ghost in the Shell franchise. Unusually, the manga wasn’t serialised originally with the first four volumes being released directly to market although a later attempt to serialise it was aborted after Shirow Masamune said that serialisation didn’t suit the series. The plot of the manga, which would serve as the basis for its many adaptations, follows Deunan Knute, a human woman, and Briareos Hecatonchires, a human man who, due to his injuries, has undergone extensive surgery which has resulted in him becoming a cyborg, who serve in ES.W.A.T. to protect Olympus, a new, seemingly idyllic, city-state established in the aftermath of World War III. The manga was well-received with praise for its action, humour and themes and, most notably, won the 1986 Seiun Award for Best Comic.

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The Interesting Question Of When An Anime Is Not An Anime?

This question may seem silly. “Obviously I know when an anime isn’t an anime!” I hear you shouting at me but I want to say that this interesting question is more complicated than it may first seem. It isn’t as easy as saying that anime is simply animation that is produced in Japan with a Japanese crew and Japanese money. Instead, particularly in the modern age, we’re seeing more and more animation produced that blurs the line of what anime is. Therefore, I thought it might be interesting to share my thoughts on the question of when an anime isn’t an anime.

The first thing I should clarify is whose definition of anime I’m looking at. As I mentioned before, the word “Anime” in Japan simply refers to animated media, meaning all animation is considered anime in Japan. However, outside of Japan, anime is defined as “Japanese film and television animation“. This seems like a cut and dry definition but, as you start to dig deeper and deeper, you start to realise that this isn’t as simple as it first seems.

I think it’s fair to say that The Boondocks is anime-inspired animation rather than an actual anime.
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My Love For The Films Of The Soska Sisters

When I was getting back into horror films, I remember looking for movies that I’d either missed or had been released during my break and I would frequently pick up films that I could find cheaply while doing minimal research. One of those films was American Mary which I found on Blu-ray for relatively cheap and, when I decided to watch it, knew little about. I was truly stunned by how much I adored the film and I immediately began looking into who was behind the movie. Given that, I thought it would be interesting to share my newfound love for the films of the Soska Sisters, who they are, which ones I’ve seen and haven’t seen and why you should check out their filmography.

The Soska Sisters consist of Jen Soska and Sylvia Soska, identical twins who were born in North Vancouver on the 29th of April, 1983. After initially attempting acting and being dissatisfied, the Soska Sisters ended up directing, writing, acting and producing their own film called “Dead Hooker in a Trunk”. Made for a paltry sum of $2500, Dead Hooker in a Trunk ended up catching the attention of Eli Roth, director of films such as Hostel and Cabin Fever, who advocated for them, gave them encouragement and advice during the production of American Mary (interestingly, he got the film dedicated to him in the credits). Since then, they’ve continued to write and direct films while also working on comics and as hosts for a horror game show called “Hellavator” and running their own shop on Etsy.

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Don’t Just Look To America And Japan For Animation

When one thinks of the medium of animation, it’s quite likely that you’ll think of American animation or perhaps anime. I certainly think it’s fair to say that the animation industries of America and Japan tend to dominate global animation but I really want to emphasise that there are loads of wonderful animated movies that are produced all around the world. Therefore, I thought it might be interesting to take a look at animation that isn’t from America or Japan and why these works should be supported.

Outside of America and Japan, I’ve probably seen more French animated films than from any other country. Despite a large film industry and a long history of animation, the French animated film industry is rather underdeveloped. However, this doesn’t take away from the fact that they produce a great number of wonderful animated movies. Some of my favourites have been Ernest and Celestine, Persepolis, Long Way North and The Illusionist and I’m eagerly looking forward to watching some classics such as Fantastic Planet and The King and the Mockingbird.

The art for Ernest and Celestine is absolutely gorgeous!
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Some Of My Favourite Horror Video Games

As you may know, I absolutely adore horror films but I’ve got to admit that there is something uniquely special about horror games. In contrast to films that’ll always play out the same way, a truly great horror game will find new ways to frighten you time and time again. Similarly, death is around every corner and a mistake on your part will cost you dearly. Taking this all into account, I thought it’d be interesting to share some of my favourite horror video games.

Let’s start with a classic. I love the Resident Evil franchise and consider many of its entries to be amongst the finest horror games every created. However, if I had to pick a favourite, my choice, based on what I’ve played as of this article, would be the 2002 remake of Resident Evil. The atmosphere is superb, the puzzles are enjoyable and the tension is palpable. Chris and Jill have enough unique qualities that playing through the game as each provides a highly enjoyable experience. Some people may think that pre-rendered backgrounds are antiquated but I truly think that the graphics of the 2002 remake have stood the test of time with superb designs, style and detail. If you’ve yet to try horror video games, I think the remake of Resident Evil would be a fantastic start.

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