You’ll know that I’m a proponent of games being as hard as their creators desire them to be but that doesn’t mean that I don’t find frustration with game difficulty from time to time. However, there is a special type of frustration that I occasionally come across. If I consider a game to be poorly made or unfairly difficult, I’ll just stop playing it but, if I truly love a game, then facing a difficulty roadblock can be distressing. In these cases, I’ll buckle down and keep persevering until I become good enough to overcome the obstacle. Even then, there were times when I thought to myself “What if I’m never able to beat this?” and so I thought it might be interesting to share some moments in video games when I almost gave up.
One of the most vivid moments when I experienced this was when I was playing Sekiro: Shadows Die Twice for the first time. As someone who loves the games of FromSoftware, I was excited to play, at that point, Hidetaka Miyazaki’s newest game. While the combat system took some getting used to, I found myself quickly enchanted by the rich world, incredible bosses, wonderful exploration etc. However, I had heard tales that the final boss of Sekiro was perhaps the hardest FromSoftware boss ever but I was sure, with my prior Dark Souls experience, that I was up to the challenge. I will refrain from saying who the final boss is, since it’s an amazing moment when you realise who it is, but I quickly found myself being destroyed by them. As I fought against them again and again, I slowly began to lose faith in myself and considered the distressing possibility that I might never finish Sekiro. However, the boss’ design is truly impeccable as it’s a test of almost every aspect of combat that you’ve been learning throughout the game and I managed to eventually overcome them. Last time I played Sekiro, I managed to defeat them in one try, showing how fair they become once you’ve mastered the combat and I consider the game as a whole to be a masterpiece.