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Category: June

Anime And Manga That Are Primarily About Food

I’m sure we’re all aware of the many lovely shots of food that we see in anime and manga and how delicious they look with examples that primarily spring to my mind being the food from the restaurants in the film “Your Name” and the ramen from the manga and anime “Naruto”. However, there’s also plenty of anime and manga that whose purpose when it comes to food is much stronger, being a central core around which the whole story revolves. Therefore, I thought it might be interesting to talk about some anime and manga that primarily deal with food as part of their story.

When it comes to the history of these food anime and manga, the earliest example that I’m aware of is a manga called “Cake Cake Cake” written by Aya Ichinoki and Moto Hagio, one of the Year 24 Group, which centred around a girl, who adores sweets and cakes, moving to Paris in order to learn more about preparing pastries. With regards to anime, the earliest example that I’d aware of is a series called “Mister Ajikko”, an adaptation of the manga of the same name that aired from 1987 to 1989. Of course, I’m sure there must be earlier examples and I would greatly appreciate it if you could leave a comment if you are aware of any earlier titles.

Cake Cake Cake.
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The Stunning Impact Of Anime Director Osamu Dezaki

When I cover the topic of directors on this blog, I typically cover directors who specialise in films such as Mamoru Hosoda, Makoto Shinkai, Hiromasa Yonebayashi etc. rather than those who predominantly work in television. However, the director that I wish to cover today is one of the most important individuals within the history of anime and, while having done films and OVAs, has directed some of the most critically acclaimed anime of all time. Therefore, I thought I’d cover the stunning impact of the anime director Osamu Dezaki, his works and his history.

This stunning impact starts in 1963 when Osamu Dezaki, at the age of 19, was hired by a company called Mushi Production, not as a director but as an animator for the, at the time, newly released Astro Boy anime TV series. While working on Astro Boy, he ended up directing episodes of it as well and later directed episodes of other Mushi Production series such as Big X, Dororo and Moomin. However, it was in 1970 when he got the chance to direct a series himself and, as it turned out, it ended up becoming one of the most critically acclaimed anime series of all time, Tomorrow’s Joe.

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The Appeal Of Gory Horror Movies

Disclaimer: This article talks about some disturbing subject matter, if you believe that you may be upset by such content, I’d strongly recommend not reading.

With my birthday coming up soon, a friend of mine got me something that I’d been curious about for a long while, the two Terrifier films. As I’m sure you may’ve heard of, these films feature an enormous amount of severed limbs, impalements and blood in general and I’ve even heard of people vomiting and fainting while watching the second film! I’m not sure what it says about me then that I took the whole film in my stride, enjoying my time with it and feeling unfazed by the violence onscreen, something I thought about more when I realised that a particularly gory and infamous section of the film is three minutes long. Therefore, I thought it might be interesting to talk a bit about gory horror movies and what the appeal I find in them is.

Let’s start by covering some basics. First off, I’ve spoken before about how, while I enjoy gore, I seek deeper meaning to hold my attention span which ranges from good storytelling, intriguing themes and concepts or even just importance in film history. I also want to mention, because I’m sure someone would fail to make the distinction, that gore in movies appeal to me, gore in real-life doesn’t. Just to give a brief example of this, I remember eating my dinner while watching Hellbound: Hellraiser II, a film I love BTW, and someone asked me how I could be eating while the movie was playing. I mentioned how I was unaffected by the gore but, next day, I went out to my cats to find that one of them had given birth and was in the process of eating her kittens. As you can imagine, this disturbed me greatly to the point where I desperately scrambled to save the remaining one all while holding back the urge to vomit. It’s a grim story but I think it perfectly illustrates how I distinguish between real and fictional gore.

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Why I’m Beginning To Hate CG Video Game Trailers

Sony just held a PlayStation Showcase recently and it was generally considered to be quite disappointing. There’s a number of reasons for this from the focus on live-service games, the lack of exciting PC ports and how there were very few games that took us by surprise. However, one of the more disappointing aspects was the number of CG trailers present which left people confused and, sometimes, unsure what the game even is. Therefore, I thought I’d explain why I’m beginning to hate CG video game trailers while also examining why so many companies end up relying on them.

When I was much younger, I would be quite excited about many of the CG trailers that I saw whether they be for Blizzard Entertainment games, Final Fantasy etc. I knew that it didn’t represent what the game would actually be like but I didn’t mind. However, as I’ve grown older, the gameplay of games have become more and more important to me and now I look at CG video game trailers with confusion, hate and scepticism because, ultimately, it may tell us what the narrative may be but it generally tells us nothing of what the gameplay will be like.

No one could understand what Concord was from the CG trailer alone!
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My Growing Frustration With Sony And Their PC Releases

I last wrote an article covering Sony and their strategy regarding PC games back in November, 2022, called “What Sony Need To Do To Correct Their PC Strategy.” I had hoped that Sony, unlikely as it were, might come across the article or, more likely, might independently come up with my suggestions themselves. However, my patience with their incompetence is wearing thin so I thought it worth sharing my growing frustration with Sony and the PC releases of their games.

Back when I first learned that Sony was going to be releasing their games on PC about three years ago, I was quite excited. About a year later, I even wrote, having learned that Jim Ryan had said that a “whole slate” of games were coming to PC, an article covering Sony games that I’d love to see a PC release. So a good question to ask at this point is how many of the games I listed have come to PC? The answer, sadly, is zero. Sure, I mentioned Ratchet & Clank in my article but I was specifically talking about the classic games rather than the latest entry which was announced recently. That’s not to say that Sony hasn’t released games for PC, they’ve actually released quite a few at this point. In terms of their first-party offerings they’ve released Horizon Zero Dawn, Days Gone, God of War (2018), Marvel’s Spider-Man Remastered, Uncharted: Legacy of Thieves Collection, Sackboy: A Big Adventure, Marvel’s Spider-Man: Miles Morales, Returnal and The Last of Us Part 1. While all respectable in their own way, none of these games have fulfilled my excitement from when I first heard about Sony’s porting effort.

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Ribon, Nakayoshi And Ciao: The Three Important Shojo Magazines

I’ve touched on Weekly Shonen Jump and Weekly Shonen Magazine quite a bit and have even dedicated an article to Weekly Shonen Sunday! However, while certainly the most popular, there are other manga demographics besides shonen. Therefore, I thought it might be interesting to take a look at some shojo magazines, specifically the three most important, Ribon, Nakayoshi and Ciao.

The earliest of these is Nakayoshi which saw its first issue released in 1954. Published by Kodansha, the magazine has been continuously running since and has sold over 400 million copies over its lifetime. One of the earliest manga that I’m aware of from Nakayoshi is the remake of Princess Knight, a popular series from legendary mangaka Osamu Tezuka, and has made very significant contributions to Japanese popular culture since with numerous popular series such as Candy Candy, Sailor Moon and Cardcaptor Sakura running in the magazine.

The cover of Nakayoshi.
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Some Of The Longest Anime Films By Runtime

Animated movies are typically shorter than live-action films, as evidenced by the recent shock that Spider-Man: Across The Spider-Verse is going to be the longest American animated film at about two hours and sixteen minutes. I’ve seen multiple reasons why animated movies tend to be shorter than live-action such as some being targeted at children or the amount of effort required for every second of footage. Interestingly, Japan tends to dominate lists when it comes to longest animated films and so I thought it might be interesting to take a look at some of the longest anime films by runtime. One thing I do want to emphasise before I start is that I’m only going to be looking at films that were originally movies. What this means is that I’m going to ignore compilation anime films which simply combines anime footage, typically TV anime, along with a little bit of new footage in order to create a film.

1. In This Corner (And Other Corners) Of The World (168 Minutes)

The original release of In This Corner Of The World was released in 2016 and clocked in at a respectable 129 minutes. However, in 2019, they released an extended edition of the movie called “In This Corner (And Other Corners) Of The World” which brought the total runtime up to 168 minutes, making it the longest anime film of all time. As far as I’m aware, this extended edition has yet to see an overseas release but, considering the extremely positive critical reception of the original film, I do hope it does see a Western release someday.

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The Meaninglessness Of Referring To Something As Old

An experience that has always stuck with me was when I had just finished my confirmation and I was talking to people outside of the church. A relative of mine, younger than me, was trying to direct someone about his age to me and stated that “He’s the old one over there.” It was the first time that anyone had ever referred to me as old, I was about twelve or thirteen, and it genuinely shocked me. It wasn’t long afterwards that I realised that the concept of something being old is often relative to the point where referring to something as old ends up being so meaninglessness that it requires further clarification. Therefore, I thought I’d share my thoughts on this today.

As you may be well aware of by this point, I’m a big fan of a lot of mediums such as anime, manga, video games, horror etc. and I often find myself enjoying stuff from the 70s, 80s and so on. I notice that I’m relatively alone in that interest with many of my friends instead gorging on much more recent content. I was reminded by this the other day when a friend of mine referred to an anime from the mid-00s as being “old”. While not wrong as we are approaching twenty years since that series came out, it still caught me off-guard as I personally would consider an anime to have been released in the 90s to be the minimum of old while I would more frequently refer to series and movies from the 1980s and earlier as being old.

The cover to the original 1992 Alone in the Dark.
Alone in the Dark came in 1992 and, even if the graphics haven’t aged that well, I still love the game.
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How I Believe JRPG Turn-Based Combat Can Be Reformed

The release of Honkai: Star Rail recently has reopened discussion about turn-based combat in video games, an area that I’m particularly interested in. As I’ve discussed before, I generally prefer turn-based JRPGs over action-based ones but that doesn’t mean that I can’t see some of the arguments that have made as being legitimate. As someone who has spent a strong portion of their life playing turn-based JRPGs, I thought I’d share how I believe JRPG turn-based combat can be reformed.

I’m going to start by clarifying that my thoughts are going to be specifically on true turn-based combat systems. I adore the Active Time Battle system of many Final Fantasy games and I also have great admiration for the combat system of the Grandia games but the incorporation of real-time elements results in the systems, while still being predominantly turn-based, becoming a hybrid and also opens too many possibilities up to list here. Therefore, I’m going to stick to turn-based combat systems that don’t incorporate any real-time elements seen in games such as Dragon Quest, Megami Tensei, the Legend of Heroes etc.

A battle screen from Final Fantasy IV
As much as I love turn-based combat systems, I can see room for improvement.
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