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Category: 2022

The Reasons Why Some Manga Switch Magazines

Manga magazines are a fascinating aspect of the manga industry that I think, excluding the particularly popular ones such as Weekly Shonen Jump, are underappreciated in the West. I’ve heard people compare reading a manga magazine to watching a TV channel as you might come for only a few series but you may end up experiencing some that you didn’t know about and may like. While not a perfect analogy, I do understand the basic point it makes and it actually works well for the topic of today’s article as, similarly to how a TV show can occasionally change which channel it’s airing on, manga can also end up being released in a different magazine than it started in. Therefore, I thought it might be interesting to take a look at some of the reasons why manga may switch magazines.

The first reason and, seemingly, most common reason for a manga to change magazines is that the magazine it’s running in has been shutdown but the publisher doesn’t want to cancel the series itself. The first time I noticed this was when Monthly Shonen Jump, a sister magazine to Weekly Shonen Jump, was ended and it was announced that Claymore would temporarily run in Weekly Shonen Jump. A few months later, Shueisha released a new monthly shonen magazine, Jump Square, and Claymore was transferred there where it eventually finished its run. Of course, this only happens to the particularly popular series and the other series that run in the defunct magazine are likely to be cancelled instead.

A cover of the manga magazine Jump Square.
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What’s An Eyecatch In Anime?

You may have been watching an anime series and noticed that, before and after the commercial break, a brief illustration or simple animation will play with the name of the series over it. This is what we call an eyecatch and it’s one of those things that I just gradually accepted about anime without ever thinking about it. However, I think it’s worth having a discussion about these eyecatches in order to understand what they are and their purpose.

As explained above, an eyecatch appears before and after the commercial break as an illustration or a short animation with the show’s name attached. One of the first questions that I had when I learned what an eyecatch is was “Why are they made? Surely it would make more sense to use the time for more advertising.” Unfortunately, I haven’t found any definitive answers as to their purpose but I have found a theory that is worthwhile enough to discuss.

The eyecatches in Slayers Next revolved around potential character ships.
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The Hidden Giant Of Video Gaming: The Embracer Group

When it was announced that Microsoft was going to be acquiring Activision-Blizzard, I remember a lot of discussion surrounding how many gaming studios Microsoft would have after the deal went through. Within this discussion, there were a few people who stated that Microsoft would still pale compared to the Embracer Group. As you can imagine, I was quite surprised that there was such a massive publisher of games that I was unfamiliar with. However, upon researching the subject, it quickly became apparent why I had not heard of them. Therefore, I thought it might be interesting to take a look at the Embracer Group and why I consider them to be the hidden giant of video gaming.

Let’s start with the origins of the Embracer Group. Originally starting as a Swedish game retailer before expanding into game publishing, the success of We Sing for the Nintendo Wii allowed the company, at that point called Nordic Games Publishing, to begin their rapid expansion. The first of their now numerous acquisitions began in 2011 when JoWooD Entertainment declared bankruptcy and were bought by Nordic Games. This was followed up in 2013 when Nordic Games acquired the vast majority of THQ, another game publisher who had declared bankruptcy. Interestingly, they rebranded years later as THQ Nordic before finally settling on the name Embracer Group in 2019.

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The Important But Inconsistent Alone In The Dark Franchise

I recently saw an announcement stating that THQ Nordic are producing a new Alone in the Dark game. Upon seeing that announcement, my first thought was “I wonder if the other Alone in the Dark games are available on Steam”. Taking a look, I saw that they were heavily reduced and quickly picked up the first five games for a little over €2. As a fan of the Resident Evil franchise, it surprises me that I’ve yet to play any of these games but I’ve learned enough about these games now that I thought it would be interesting to provide an overview of the Alone in the Dark franchise which is both incredibly important in the history of video games but is also very inconsistent in quality.

Of course, it makes sense that we begin with the game that started it all, the 1992 Alone in the Dark video game. Originally released for MS-DOS and developed by Infogrames, Alone in the Dark has you select either Edward Carnby or Emily Hartwood to explore a mansion which ends up being supernatural. The game laid the foundation for what would become the survival horror subgenre by establishing fixed, claustrophobic camera angles, finding items to solve puzzles and defend themselves from the monsters that inhabit the mansion etc. which was later popularised by the Resident Evil franchise. The game proved to be so successful that the idea of producing an anthology of horror games, called Virtual Dreams, was scrapped in favour of producing sequels to Alone in the Dark.

The cover to the original 1992 Alone in the Dark.
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Bad Horror Movies That I Really Love To Watch

It may seem strange to some people but there is an undeniable joy in watching films that are “so bad, it’s good”. Popular examples of these bad but enjoyable films would be The Room, Sharknado, the movies of Ed Wood etc. Since I’ve begun watching horror films again, particularly since I started watching whole franchises, I’ve come across several films that, while bad in their own way, are nonetheless enjoyable, particularly with friends. Given that, I thought it might be interesting to share some of the bad horror movies that I’ve seen that I really love to watch.

The genesis of this idea started when I was watching The Texas Chainsaw Massacre films and saw Texas Chainsaw Massacre: The Next Generation. The movie is appallingly bad and is often listed by Texas Chainsaw Massacre fans as being the worst film in the franchise. While I do believe that, objectively speaking, it is the worst film in the franchise, it transcends into the territory of being so bad that it’s good. The writing is so bizarre that you find yourself constantly surprised and laughing at the character interactions whether they be the family or the protagonists. The so-called scenes of horror are also particularly funny with one scene halfway through the film sending me into hysterics because of how poorly executed it was. While it is a terrible film, it’s one that I end up enjoying every time I see it, whether that be by myself or with others who are experiencing it for the first time.

The poster for Texas Chainsaw Massacre: The Next Generation.
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Manpu: The Visual Language Of Anime And Manga

As someone who is a fan of both anime and manga, it’s easy to forget that there are numerous aspects to them that can be confusing to people unfamiliar with them. One particularly interesting aspect that is terribly easy to forget is the visual language of anime and manga itself, referred to as “Manpu”. Therefore, I thought it might be interesting to take a look at the topic, a possible reason for its development and a few examples of manpu.

The word manpu is written in Japanese as 漫符 which can be translated as “Manga Symbols”. As for why they developed in the first place, the only definitive reason that I’ve come across was when I was reading “The Osamu Tezuka Story” and, while Osamu Tezuka was developing the first Astro Boy TV series, he incorporated many techniques in an effort to keep costs down. One of these techniques, of which there were many, was to simplify animating character emotions by adding a visual sign rather than trying to animate the face. Of course, manpu may very well predate this but this is the earliest example that I’m aware of.

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How My Interest In Disturbing Films Waxed And Waned

I think it’s fair to say that, whenever you begin exploring a new genre or medium, that you are going to start with the surface level works that are popular and more mainstream friendly. I very much recall that being the case when I first discovered anime and manga and it also very much applied to when I first discovered horror. However, as you continue to work through a genre or medium, you eventually find yourself looking for something else. Whether that be works that are more intellectually stimulating or are simply more graphic or challenging in the content that they depict, I think this is a common occurrence for fans of creative media. Having experienced something similar to this recently, I wanted to share the story of how I developed an interest in disturbing films that first waxed but later waned and how this helped illuminate what I was truly searching for.

To begin, I should first describe how I developed this interest in the first place. Having recently rediscovered my love for horror films, I quickly ended up searching for newer horror films that had been released while also looking for horror classics that I had missed. Part of this search led me to discover the films of the New French Extremity, French films that are deliberately transgressive and, while I have not enjoyed all of them, some of these films have been a truly incredible experience for me. Similarly, I discovered Cannibal Holocaust, a film that I had heard plenty about but had never seen until relatively recently. While not everything in that film is great, I was blown away by how the second half of the film changes your perception of the first half and how forward thinking the underlying message was. Having seen these films that some would consider “Extreme”, I was very curious to see more.

The Disturbing Movie Iceberg.
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An Overview Of The Various Mega Man Subseries Part 2

Here is my continuation of “An Overview Of The Various Mega Man Subseries Part 1“.

Mega Man ZX

The two Mega Man ZX games were originally released for the Nintendo DS between 2006 and 2007 and takes place a few hundred years after Mega Man Zero where, after living peacefully for a long time, reploids are going Maverick. Interestingly, you’re given the option between playing a male or female protagonist who can use abilities by transforming into heroes from the Megaman X and Zero series. Mega Man ZX also introduces an explorable world similar to a metroidvania.

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An Overview Of The Various Mega Man Subseries Part 1

The first time that I encountered the Mega Man franchise was the Battle Network series that were released for the Gameboy Advance which appealed to me due to its RPG mechanics. Only recognising Mega Man as Battle Network, I saw Mega Man X7 in a store one day and immediately wanted it. Upon getting it, you can imagine my surprise when I began playing and it turned out to be an action platformer game. When I eventually developed a renewed interest in the Mega Man franchise in 2017 with the release of the second Legacy Collection for the classic Mega Man series, that’s when I began to learn that the Mega Man franchise was much larger than I thought. Having played through Mega Man Legacy Collection 1 and 2, Mega Man 11, Mega Man X Legacy Collection 1 and 2 and currently playing the Mega Man Zero/ZX Legacy Collection while also looking forward to the upcoming Mega Man Battle Network Legacy Collection, I thought it would be interesting to provide an overview of the various subseries that make up the Mega Man franchise.

Mega Man (Classic)

The cover of the Megaman Legacy Collection.

The original Mega Man series, sometimes referred to as Classic Mega Man, was the first incarnation of the franchise. Beginning with the original game, released in 1987 for the NES, this series is set in 20XX and sees Dr. Light develop robots with free thought. However, another scientist called Dr. Wily reprograms many of these robots to go on a destructive rampage, causing Mega Man to spring into action in order to defeat Dr. Wily. This series has spanned 11 games with several spin-offs but the basic gameplay has remained the same. An action platformer where you select levels to go to in a non-linear manner, the defeat of each Robot Master grants Mega Man a new weapon which also serves as the weakness of another Robot Master. Once you’ve defeated each Robot Master, you go to Dr. Wily’s lair where you must face several bosses, a boss rush of the Robot Masters and, ultimately, Dr. Wily himself. As the series went on, new mechanics were added to shake up the gameplay but these games remain the foundation of the franchise.

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Why You Should Know About Manga Magazine Reader Surveys

The publication of manga chapters in magazines that are released on a weekly, biweekly or monthly basis is a fascinating aspect of the manga industry and something that I think manga fans need to be aware of. I’ve spoken before about manga magazines but there were several aspects that I deliberately left out due to a combination of a lack of information as well as the fact that I believed that they deserved an article of their own. Having gained a little more confidence on the subject matter since then, I thought it would be interesting to take a look at manga magazine reader surveys and why you should know about them.

Let’s start with the easiest question that one can ask about the topic “What is a manga magazine reader survey?”. Simply put, it’s a survey that is included in a magazine to determine the popularity of series. Readers are expected to fill out the survey and send it to the publisher after they’ve filled out the information. While the use of these surveys are commonplace in the manga industry, the example I’ll be looking at predominantly is the survey from Weekly Shonen Jump since it’s the example that I have and the one I could get the most information about.

A reader survey from Weekly Shonen Jump.
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