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Category: 2022

Graphics: Easily The Most Overrated Aspect Of Video Games

As you might expect from a fan of FromSoftware and of the Dark Souls series, I am really looking forward to the upcoming Elden Ring and have been keeping my eye on any news articles that mention the game. An article caught my eye recently where Hidetaka Miyazaki stated that his graphics team were feeling pressure due to the recent release of the Demon’s Souls remake. However, the statement that I really took away from the article was where he said “Graphical fidelity is not something we put as the top priority”. This sentence felt like a breath of fresh air in a games industry obsessed with graphics and made me think about the fact that, in my opinion, this aspect is easily the most overrated when it comes to video games.

Now don’t get me wrong. I really do love to see games with beautiful graphics. However, I’ve come to realise that games with a non-realistic art-style are generally more appealing to me and hold up better over time. Additionally, a problem that many AAA game developers and publishers are struggling with are the rising costs of developing video games. Video game budgets, in the AAA gaming industry, have skyrocketed and this is due to a combination of higher graphic fidelity along with an increase in marketing costs.

Hidetaka Miyazaki’s view on graphics is very different to many other AAA developers.
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The Eisner Awards And Its History With Manga

I was recently perusing some manga news when I noticed an article which mentioned that Junji Ito had won two Eisner Awards at the 2021 Eisner Awards. If you tend to read news websites covering the topics of anime and manga, it’s quite likely that you’ve noticed the occasional news that a manga has received an Eisner Award and you might be wondering what the significance of this particular award is. Therefore, I thought I’d take a look at the Eisner Awards and its history with manga.

Let’s start by discussing the Eisner Awards themselves. The Eisner Awards were established in 1988 to celebrate American comic books and graphic novels and were named after legendary comic artist/writer Will Eisner. These awards are presented each year at San Diego Comic-Con and currently span an impressive 32 categories.

The two Junji Ito manga that won awards at the 2021 Eisner Awards.

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Why Anime Visuals Are Upgraded For Their Home Video Releases

While it’s never happened to me personally, due to the fact that I watch the vast majority of my anime for the first time on physical media, I’ve met people who’ve noticed that the visuals of an anime that they’ve watched has been changed on DVD/Blu-ray. While not exclusive to the world of anime, Star Wars is a particularly infamous Western example, the idea of making further changes to a show/movie for their home video release is quite heavily associated with anime. Therefore, I thought it might be interesting to take a look at some anime that have had their visuals upgraded for their home video releases and why companies choose to do this.

Understandably, the history of this practise is relatively brief compared to the medium itself. The introduction of home video in the 1980s allowed the development of OVAs, anime developed specifically for home video, but the idea of making further changes to the show between the TV airing and the home video release didn’t arise until later on. Since the beginning of the 2000s, it has become surprisingly commonplace for anime series to air in underdeveloped states with the home video release that comes out afterwards looking more refined and complete.

A scene from Puella Magi Madoka Magica as it appeared on TV.
A scene from Puella Magi Madoka Magica as it appeared on DVD/Blu-ray.
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The Devastating Impact Of The Dark Age Of Animation

I would hope that, by this point, readers are well aware of my passion for the medium of animation. While I do cover the topic of anime quite extensively, I’ve also spoken about my admiration for Western animation and my frustration at how many people look down on animation as being inferior to live-action. However, this viewpoint that animation is inferior to live-action did not simply come out of a void. Instead, this damage to the legitimacy of animation as a storytelling medium developed over the course of the Dark Age of Animation whose devastating impact continues to be felt today.

Prior to the advent of the Dark Age of Animation, animation was in a golden age with numerous popular theatrical shorts such as Merrie Melodies, Looney Tunes, Disney, Betty Boop etc. earning critical praise and delighting audiences of all ages. Additionally, Disney were developing theatrical feature films such as Snow White and the Seven Dwarfs, Cinderella, Peter Pan and more that proved to be financially and critically successful. However, the rise of television presented a new threat to the film industry and the box office failure of Sleeping Beauty, which was released in 1959, along with the death of the theatrical animated short heralded the Dark Age of Animation.

I view the box office failure of Sleeping Beauty as the beginning of the Dark Age of Animation.
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