When I was younger, I played a decent number of 3D platformers but generally steered clear of 2D platformers. This changed around the mid-2010s when I ended up playing the earlier Sonic games along with Super Meat Boy. Afterwards, I was far more receptive to them and would actively seek them out. However, as I continued to explore 2D platformers, I gradually became aware of a subgenre that is commonly, but not exclusively, associated with 2D platforming, Metroidvania. As I’ve played more and more of these games, I’ve come to realise that they’ve become one of my favourite genres. Having said all that, I thought it would be interesting to take a look at what a Metroidvania game is and how I’ve come to love them.
First, let’s start by looking at the name “Metroidvania”. Interestingly, the genre name is a portmanteau of Metroid and Castlevania and, understandably, speaks to the influence that these two franchises had. The original Metroid game, released in 1986, helped to establish the concept that your character starts out relatively basic with few abilities but explores a large map while gaining new permanent abilities that allows you to access areas that you weren’t able to before. Castlevania originally started out as a more typical platformer but shifted, with the release of Symphony of the Night in 1997, to a style similar to Metroid but including more RPG elements.