With the announcement that the Kingdom Hearts series is coming to Switch via cloud gaming, now seems to be a good time to discuss the development of cloud gaming on the Switch, how it is strange, messy and technically insufficient but also why it’s necessary.
Let’s start by discussing the Switch in the modern day. First off, there is absolutely no doubt that the Switch has been a successful console. It recently surpassed the lifetime sales of the Nintendo Wii as well as the first PlayStation console, continues to outsell all modern consoles combined on a weekly basis and has been a strong vehicle for the incredibly strong sales figures of nearly all of Nintendo’s games. However, it is a relatively weak system that saw numerous games struggle to be ported in the eighth generation of consoles, let alone games developed for the ninth generation. Cloud gaming theoretically allows the Switch to run games that its hardware couldn’t run natively. However, there are a few problems presented by this solution.