I can remember the controversy of Final Fantasy XIII when it was released. People had a variety of problems with the game (I’m more fond of the game than most as evidenced by my Final Fantasy game ranking) but one of the more prominent issues was the linearity of the game. Considering how open world Final Fantasy XV ended up becoming, I thought it might be worth discussing the pros and cons of linear vs open world game design.
To start with, I should explain that I have always leaned towards Japanese games over Western games. In my youth I played as many JRPGs as I could get my hands on (this usually meant just Final Fantasy). These games tended to favor a linear design which meant exploring a world where you progressed from point to point, occasionally exploring a side area but, in general, limiting exploration until you acquired vehicles that allowed you to traverse mountains, sea and air late in the game.