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Immortallium's Blog Posts

Graphics: Easily The Most Overrated Aspect Of Video Games

As you might expect from a fan of FromSoftware and of the Dark Souls series, I am really looking forward to the upcoming Elden Ring and have been keeping my eye on any news articles that mention the game. An article caught my eye recently where Hidetaka Miyazaki stated that his graphics team were feeling pressure due to the recent release of the Demon’s Souls remake. However, the statement that I really took away from the article was where he said “Graphical fidelity is not something we put as the top priority”. This sentence felt like a breath of fresh air in a games industry obsessed with graphics and made me think about the fact that, in my opinion, this aspect is easily the most overrated when it comes to video games.

Now don’t get me wrong. I really do love to see games with beautiful graphics. However, I’ve come to realise that games with a non-realistic art-style are generally more appealing to me and hold up better over time. Additionally, a problem that many AAA game developers and publishers are struggling with are the rising costs of developing video games. Video game budgets, in the AAA gaming industry, have skyrocketed and this is due to a combination of higher graphic fidelity along with an increase in marketing costs.

Hidetaka Miyazaki’s view on graphics is very different to many other AAA developers.
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The Eisner Awards And Its History With Manga

I was recently perusing some manga news when I noticed an article which mentioned that Junji Ito had won two Eisner Awards at the 2021 Eisner Awards. If you tend to read news websites covering the topics of anime and manga, it’s quite likely that you’ve noticed the occasional news that a manga has received an Eisner Award and you might be wondering what the significance of this particular award is. Therefore, I thought I’d take a look at the Eisner Awards and its history with manga.

Let’s start by discussing the Eisner Awards themselves. The Eisner Awards were established in 1988 to celebrate American comic books and graphic novels and were named after legendary comic artist/writer Will Eisner. These awards are presented each year at San Diego Comic-Con and currently span an impressive 32 categories.

The two Junji Ito manga that won awards at the 2021 Eisner Awards.

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Why Anime Visuals Are Upgraded For Their Home Video Releases

While it’s never happened to me personally, due to the fact that I watch the vast majority of my anime for the first time on physical media, I’ve met people who’ve noticed that the visuals of an anime that they’ve watched has been changed on DVD/Blu-ray. While not exclusive to the world of anime, Star Wars is a particularly infamous Western example, the idea of making further changes to a show/movie for their home video release is quite heavily associated with anime. Therefore, I thought it might be interesting to take a look at some anime that have had their visuals upgraded for their home video releases and why companies choose to do this.

Understandably, the history of this practise is relatively brief compared to the medium itself. The introduction of home video in the 1980s allowed the development of OVAs, anime developed specifically for home video, but the idea of making further changes to the show between the TV airing and the home video release didn’t arise until later on. Since the beginning of the 2000s, it has become surprisingly commonplace for anime series to air in underdeveloped states with the home video release that comes out afterwards looking more refined and complete.

A scene from Puella Magi Madoka Magica as it appeared on TV.
A scene from Puella Magi Madoka Magica as it appeared on DVD/Blu-ray.
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The Devastating Impact Of The Dark Age Of Animation

I would hope that, by this point, readers are well aware of my passion for the medium of animation. While I do cover the topic of anime quite extensively, I’ve also spoken about my admiration for Western animation and my frustration at how many people look down on animation as being inferior to live-action. However, this viewpoint that animation is inferior to live-action did not simply come out of a void. Instead, this damage to the legitimacy of animation as a storytelling medium developed over the course of the Dark Age of Animation whose devastating impact continues to be felt today.

Prior to the advent of the Dark Age of Animation, animation was in a golden age with numerous popular theatrical shorts such as Merrie Melodies, Looney Tunes, Disney, Betty Boop etc. earning critical praise and delighting audiences of all ages. Additionally, Disney were developing theatrical feature films such as Snow White and the Seven Dwarfs, Cinderella, Peter Pan and more that proved to be financially and critically successful. However, the rise of television presented a new threat to the film industry and the box office failure of Sleeping Beauty, which was released in 1959, along with the death of the theatrical animated short heralded the Dark Age of Animation.

I view the box office failure of Sleeping Beauty as the beginning of the Dark Age of Animation.
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What Are Video Game Engines And Why They’re Interesting

There’s a lot of discussion these days about the development of video games and one of the areas that I find most interesting has to be video game engines. These are such intrinsic and essential parts of video game development that can often shape the strengths and limitations of a video game and I think it’s important that we take a look at what these engines are, how they add or subtract from a video game and a concern of mine when it comes to a lack of competition.

Let’s start with the history of video game engines and the purpose that they serve. By the 1980s, video games had become significantly more complicated than they had been in previous decades. This meant that, rather than developing the tools needed to develop games on a game by game basis, some developers began to reuse development tools between games in order to more efficiently develop games. A notable example of this would be the 1985 classic “Super Mario Bros.” which reused the game engine that was developed for Excitebike, a game which had been previously released in 1984, in order to achieve the acceleration of Mario’s runs. However, one of the biggest shifts in the history of video game engines occurred with the release of the 1993 first-shooter classic “Doom”. The engine was very impressive from a technological perspective and many other developers became interested in using it themselves for their own games. As time went on, companies began to make more and more use of engines such as id Tech, Unreal Engine, etc. by buying a license to use the engine in order to develop games more quickly and efficiently. Thus, a new market emerged where some developers would develop game engines with the intention of licensing them out to other developers.

The cover for the 1993 Doom.
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Some Of The Most Significant Samurai Manga

If you were to ask most people what they think of when they hear the word “Japan”, it’s likely that the word Samurai will pop up pretty quickly. Unsurprisingly, there are plenty of manga that centre around these warriors and I thought I might take a look at some of the more important and significant samurai manga.

Easily one of the most important and significant samurai manga of all time, and the first one that I think of when I think of samurai manga, is the legendary Lone Wolf and Cub. Running from 1970 to 1976, the story follows Ogami Ittō, a former executioner for the Shogun who has been falsely accused and disgraced by the Yagyu clan, as he travels Japan with his three year old son to prepare for his vengeance. The series has been critically acclaimed with the manga often considered to be one of the greatest manga of all time for its storytelling, characters, worldbuilding and incredible artwork and has been adapted into several live-action adaptations.

The cover of the Dark Horse Omnibus edition of Lone Wolf and Cub.
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The Fascinating Practise Of Location Scouting In Anime

You may have heard of anime pilgrimages in which you travel to a location that’s been featured in an anime. The reason that this is possible at all in the first place is because a lot of anime series and films base their settings on real locations. While this isn’t unheard of for other types of animation, just look at Saludos Amigos for instance, this practise seems surprisingly widespread in anime and so I thought I might take a look at location scouting in anime and why I find it so fascinating.

I remember the first time I heard about location scouting in anime was when I was listening a podcast (either Manga UK or ANN, I can’t remember) where I heard a story that an older couple in London were running their shop when a group of Japanese people came in and started taking pictures. A few months later, a few people came to the shop to visit and told the older couple that their shop had been used in K-On! The Movie. This movie was quite meticulous when it came to recreating London and the idea that the shop had been recreated in the movie was very interesting to me.

The Japanese poster for K-On! The Movie which itself is based on a real location.
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The Strange But Important Disney Package Films

There are a lot of things that I’m proud of in my DVD/Blu-Ray collection but one of the more notable things that I have are nearly every film from Walt Disney Animation Studios (I refuse to buy Chicken Little even for completion purposes). A lot of people seem drawn to that section of my collection whenever I have them over and they quite often show a great deal of familiarity with a lot of the films there. However, one section of my Disney collection that always seems to be unknown to a lot of people seems to be movies six through eleven. These films were known as “Package Films” and, while strange in comparison to a lot of other Disney films, prove to be an incredibly important part of the history of the company.

Before we get into the films themselves, I feel it’s important to explain why they are called package films and the reason they were produced in the first place. Disney had been incredibly successful with the release of Snow White and the Seven Dwarfs but Pinocchio and Fantasia had both been box office failures and while Dumbo and Bambi were successful, they weren’t anywhere near as successful as Snow White had been. By 1942, the year Bambi was released, the US had entered World War II and many of Walt Disney’s animators had been drafted or had left the company due to the 1941 Disney animators’ strike. Due to this shortage of funds and staff, the next six films that Disney would produce would combine multiple stories from as few as two to as many as ten, hence the name “Package Films”.

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The Stupid Strategies of Square Enix Continue To Surprise Me

I want to start off by saying that I adore Square Enix. Squaresoft, one of the predecessors to Square Enix, created my favourite game of all time in the form of Final Fantasy IX. Beyond that, they’ve contributed greatly to my passion for gaming with series such as Dragon Quest, Kingdom Hearts, Star Ocean and many others. However, as the years have passed, my enthusiasm for Square Enix has waned to the point now where I now view their products with scepticism. This is due to the many stupid strategies that Square Enix continue to follow, to the point now where they often surprise me. Taking all this into account, I thought I should write my current thoughts on Square Enix and why my passion for them has faded.

Probably the first time that I seriously began questioning Square Enix’s strategies was when Life is Strange 2 was announced. I had really enjoyed the first game, even though I had a few problems with its concept of choice, and was really looking forward to seeing how they could build upon the franchise. However, I was immediately taken aback by the pricing. The first game had been perfectly priced at €19.99 and I truly believe that this price tag contributed greatly to the incredible sales that it managed to reach. However, Life is Strange 2 was priced at €39.99, double the price of the original game! I couldn’t believe it and, while I don’t know how well it ultimately sold since Square Enix have never announced the sales figures, it felt like Life is Strange 2 didn’t come anyway near the cultural impact that the original managed to achieve. I was hoping that Square Enix might have learned their lesson but then they announce Life is Strange: True Colors, the third main game in the series, at a price tag of €59.99. I was stunned, I couldn’t believe that they had decided to raise the price tag even further and it felt to me that Square Enix were simply trying to milk the series for all it’s worth.

Life is Strange: True Colors is triple the price of the original game!
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Interesting Non-Japanese/American Adaptations of Manga

Being a Japanese product, it’s pretty obvious that manga will be adapted into a wide variety of Japanese media such as anime series, live-action films, etc. It’s also clear that America, with the largest film industry in the world, would also adapt various manga series. However, I thought it might be interesting to take a look at some non-Japanese/American adaptations of manga since it feels like these are less well known.

While Japan had worked with other countries to coproduce film adaptations of manga, such as the Golgo 13 films and Lady Oscar, the first film that I’m aware of that adapted a manga without any involvement of the Japanese film industry was the 1990 Hong Kong film “Killer’s Romance” which was a loose adaptation of Crying Freeman. Amusingly, another Hong Kong film called “The Dragon from Russia”, which was also released in 1990, also adapted Crying Freeman!

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