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Category: Video Games

A Harmless Bit Of Self-Promotion

I started this blog near the end of 2019 and have been consistently releasing two blog posts per week ever since. I recently surpassed 365 blog posts which means that, if you felt so, you could read a post a day for over a year at this point (give it a shot with the newly added Random Post button that is in the widget)! While I’ve been promoting my other work via the blog in subtle ways over the years, I’ve never written a full article dedicated to it. Therefore, I thought that I’ve earned the right to do a harmless bit of self-promotion and taking a look at some of the other places you can find me.

I’ve mentioned my main YouTube channel in the past and think it logical to start there. The channel itself is called “Immortallium” which I’ve since adopted as my online persona and it eventually became a channel dedicated to the mediums of anime and manga with discussions about specific topics, reviews, recommendations etc. I’ve also been laying the ground to begin looking at and discussing tokusatsu which has become a recent interest of mine. If you’re interested in anime, manga or tokusatsu then I would fully encourage you to give my channel a shot and see if you enjoy the content.

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The Fascinating Impact Of The Moon Rabbit

I’m currently watching Ultraman Taro, as part of my recent fascination with tokusatsu, and there was a particular episode where they mentioned the rabbit on the Moon. As you can imagine, the people I was watching the show with were quite confused so I ended up having to explain what the Moon rabbit was to them. However, it brought to mind that I had actually come across the Moon rabbit in a variety of media and that it might be worth discussing. Therefore, I thought that I’d take a look at the fascinating impact of the Moon rabbit on media.

Let’s start with what the Moon rabbit is. When looking at the Moon from Earth, you will only see the near side of the Moon which is covered in lunar maria. Different cultures have interpreted these lunar maria differently with some believing it resembles a man’s face or a lady but the cultures of East Asia and the Native Americans interpreted the lunar maria as resembling a rabbit with the East Asian cultures also seeing a mortar that’s being used to make the elixir of life, mochi, medicine etc.

An outline showing a trace of the Moon rabbit and its mortar.
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Japan Studio: Sony’s Most Creative, Now Gone, Video Game Studio

Even as someone who’s been playing on PC ever since the end of the seventh generation of consoles, I was quite saddened to hear that Sony’s Japanese game development studio, Japan Studio, was shutting down in early 2021. With this loss, Sony Interactive Entertainment’s long lineup of developers now only include two studios based in Japan, Polyphony Digital who develop the Gran Turismo games and Team Asobi who develop the games featuring Astro Bot. Given Sony’s newfound interest in both releasing games on PC, which I approve of, and creating high-budget story based games, which I’m not as fond of for many reasons, I thought I’d take a look at the history and legacy of Sony’s most creative but now gone video game studio, Japan Studio.

Japan Studio was established in 1993 by Sony in order to develop first-party games for their then upcoming console the PlayStation. One of the unique aspects of this studio initially was that the producers would seek out talent and then encourage and assist them in making a game that fit with their creative vision. This certainly explains some of the more unusual games that they ended up producing initially such as Jumping Flash!, PaRappa the Rapper, Fluid etc. while also producing some more typical games such as Wild Arms and Rapid Reload.

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Signs Of Trouble For The Epic Games Store?

I usually like to take a look at the results of the Epic Games Store early in the year but, for some reason, the Epic Games Store 2022 Year in Review was delayed this year from the usual release in January to an unusual release in March. Nonetheless, it has now been released and presents some interesting information although one particular aspect has made some wonder if there are some signs of trouble for the Epic Games Store. However, it’s not an outright bleak view and, having spoken about the store several times in the past, I thought it might be interesting to take a look at the figures they provided as well as the current state of the store.

As you might’ve expected, we should start by taking a look at the brand new year in review that Epic has released. Let’s start with everything besides the one glaring sign of trouble so we can delve a bit deeper into that specifically. First up, the total PC users of the Epic Games Store has grown from about 194 million in 2021 to 230 million in 2022 but, more importantly, the monthly active users has also increased from 62 million to 68 million. Their social media has also seen some mild growth with their Instagram increasing from 5.8 million to 5.9 million followers while their Twitter has grown from 4.4 million followers to 4.8 million. Their Facebook page has been stagnant at 1.3 million followers but they’ve also set up a TikTok account that has gained 300,000 followers. Interestingly, Epic seem to be taking a page from Valve’s book by categorising the top games by player spending and engagement into abstract tiers of Mythic, Legendary and Epic.

Epic Games Store statistics for 2019.
Epic Games Store statistics for 2020.
The 2021 Epic Games Store Year in Review.

The four year in review charts that Epic has provided.

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I Want Sega Saturn And Dreamcast Classics Collections!

I’ve been playing some games from the SEGA Mega Drive and Genesis Classics collection recently on my Steam Deck after I saw that it had been given a Steam Deck Verified rating. I had previously played several games from the collection on PC but being able to play them portably and to suspend during gameplay has really renewed my enthusiasm for these games. However, what it has also made me wonder and long for are some collections for many of the classics from the Sega Saturn and the Dreamcast.

Before I talk about what I want from these collections, I think it’s worth briefly touching on Sega’s history as a console developer as well as the history of the SEGA Mega Drive and Genesis Classics collection. Sega first began developing consoles in 1983 with the release of the SG-1000 and, over the course of the next couple of decades, would release other consoles such as the Master System, the Sega Mega Drive, the Sega Saturn and the Dreamcast. However, the failure of the Dreamcast led to Sega stopping production on hardware and becoming a third-party video game publisher. Sega, beyond the games they continue to make after their exit from hardware, has a large back catalogue of wonderful games and Sega has continually made use of that in various compilations. The SEGA Mega Drive and Genesis Classics collection was originally divided into several volumes released for PC before releasing a consolidated collection later. In 2016, Sega updated the collection with the hub, an update that featured both a virtual room to play the games in and mod support. Soon afterwards, it was announced that the release of the hub had resulted in a surge of sales and, in 2018, they released the collection for consoles, Mac and Linux while introducing even more updates such as online multiplayer, achievements, the ability to fast forward or rewind in game etc. It has truly become an outstanding collection and something I’ve got to admire about it was Sega’s continual work on improving it over the years.

An image of the Sega Saturn.
The Sega Saturn.
An image of the Sega Dreamcast, a video game console.
The Dreamcast.
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Moments In Video Games When I Almost Gave Up

You’ll know that I’m a proponent of games being as hard as their creators desire them to be but that doesn’t mean that I don’t find frustration with game difficulty from time to time. However, there is a special type of frustration that I occasionally come across. If I consider a game to be poorly made or unfairly difficult, I’ll just stop playing it but, if I truly love a game, then facing a difficulty roadblock can be distressing. In these cases, I’ll buckle down and keep persevering until I become good enough to overcome the obstacle. Even then, there were times when I thought to myself “What if I’m never able to beat this?” and so I thought it might be interesting to share some moments in video games when I almost gave up.

One of the most vivid moments when I experienced this was when I was playing Sekiro: Shadows Die Twice for the first time. As someone who loves the games of FromSoftware, I was excited to play, at that point, Hidetaka Miyazaki’s newest game. While the combat system took some getting used to, I found myself quickly enchanted by the rich world, incredible bosses, wonderful exploration etc. However, I had heard tales that the final boss of Sekiro was perhaps the hardest FromSoftware boss ever but I was sure, with my prior Dark Souls experience, that I was up to the challenge. I will refrain from saying who the final boss is, since it’s an amazing moment when you realise who it is, but I quickly found myself being destroyed by them. As I fought against them again and again, I slowly began to lose faith in myself and considered the distressing possibility that I might never finish Sekiro. However, the boss’ design is truly impeccable as it’s a test of almost every aspect of combat that you’ve been learning throughout the game and I managed to eventually overcome them. Last time I played Sekiro, I managed to defeat them in one try, showing how fair they become once you’ve mastered the combat and I consider the game as a whole to be a masterpiece.

A promo image for Sekiro: Shadows Die Twice.
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Why I Really Like Achievements In Video Games

I’ve recently been playing a game called Celeste. I had heard many talking about how difficult Celeste is and, as I played through the game, I remember thinking how, while the game is certainly challenging, that it wasn’t as difficult as people had made it out to be. Then I came across a cassette tape that unlocked the B-side of a level. Playing through the B-sides of these levels truly shows how tough Celeste can be with many demanding near perfect timing and knowledge of some of the more advanced mechanics in the game. I’m now working my way through the C-sides but something I realised was, as much fun as these levels can be, a strong motivating factor is my pursuit of the achievements. Therefore, I thought I’d share my thoughts on achievements in video games, why I like them and my personal policy when pursuing them.

I first heard about achievements some time after the announcement of Gamerscore which would be implemented in the Xbox 360. Not owning an Xbox 360, I didn’t think too much of it. However, Valve, within a couple of years, began incorporating achievements into Steam which, given that I’m a PC gamer, drew my attention. I also owned a PS3 which later developed Trophies, a variant of achievements, but I never committed myself to earning Trophies. I can’t remember when it was that I actually took an interest in earning achievements but I do recall that my rarest achievement showcase, on my Steam profile, once showed that I had somewhere around a 25% game completion stat, that being 25% of achievements earned across all games that I had at least one achievement in, and I now have a 66% game completion stat.

My rarest achievement showcase on Steam.
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Some Of My Favourite Horror Video Games

As you may know, I absolutely adore horror films but I’ve got to admit that there is something uniquely special about horror games. In contrast to films that’ll always play out the same way, a truly great horror game will find new ways to frighten you time and time again. Similarly, death is around every corner and a mistake on your part will cost you dearly. Taking this all into account, I thought it’d be interesting to share some of my favourite horror video games.

Let’s start with a classic. I love the Resident Evil franchise and consider many of its entries to be amongst the finest horror games every created. However, if I had to pick a favourite, my choice, based on what I’ve played as of this article, would be the 2002 remake of Resident Evil. The atmosphere is superb, the puzzles are enjoyable and the tension is palpable. Chris and Jill have enough unique qualities that playing through the game as each provides a highly enjoyable experience. Some people may think that pre-rendered backgrounds are antiquated but I truly think that the graphics of the 2002 remake have stood the test of time with superb designs, style and detail. If you’ve yet to try horror video games, I think the remake of Resident Evil would be a fantastic start.

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Apple Needs To Do Better For Mac Gaming

I’m not particularly fond of macOS but I do think it’s undeniable that it’s very popular, it’s the second most popular desktop OS, and, as a fan of PC gaming, I’m always enthusiastic about PC games being available for multiple OSs. I’ve already spoken about how the push that we’re seeing from Valve and other companies to make Linux more capable for gaming has me excited and I was hoping that recent events would lead to a similar level of excitement for Mac gaming. However, Apple are clearly making mistakes and I thought I’d take a look at several of the problems Apple will face if it continues on its current Mac gaming path.

Mac gaming hasn’t always been in this state. Apple originally had a game included in their, then, new Macintosh computer in 1984 called “Puzzle“, an electronic version of the 15 puzzle. As time went on, more and more games were slowly released for Mac systems with a few particularly notable examples being Dark Castle, Myst, SimCity and the Marathon trilogy. However, the problem Apple has always had is that they have an unfortunate distaste for video games. Apple were apparently afraid of their product being labelled a “home computer” since they disliked the association with gaming. Even as late as the mid-00s, Gabe Newell, president and co-founder of the Valve Corporation, stated with regards to Apple “we have this pattern with Apple, where we meet with them, people there go “wow, gaming is incredibly important, we should do something with gaming”. And then we’ll say, “OK, here are three things you could do to make that better”, and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything.

The OS market share according to the December 2022 Steam Hardware & Software Survey.
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Taking A Look At My Steam Replay 2022

I was recently on Twitter when I saw that Valve had released a new feature on Steam called “Steam Replay 2022”. This acts as a summary of how you used Steam and contains some very interesting information. So much so that I thought it worth taking a look specifically at my personal 2022 Steam Replay. I also decided to make my Steam Replay 2022 public for those who wish to take a closer look at certain aspects with the link being available here.

Before I start taking a look at the specifics in my Steam Replay 2022, there is something that I have to point out that’ll be necessary in order to analyse the results. I subscribe to a service called Humble Choice which offers around 8 games every month and I’ve discovered and played a great many wonderful games through subscribing to them. However, I also make use of a program that I use in order to get the initial Steam cards from all of the games I get by running the games simultaneously in the background and, combined with the many games I get from Humble Choice, this means that certain figures such as playtime, the number of games I’ve played etc. aren’t as accurate as they would otherwise be. However, many other figures remain accurate and I’ll do my best to mention whenever I believe that a result may have been affected.

A quick summary of my Steam Replay 2022.
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