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Category: Video Games

The Epic Games Store Is Continuing To Flounder

Well, it’s that time of year again! The Epic Games Store has released a new Year in Review for 2023 so I thought I’d write an article discussing it as well as some other information about the Epic Games Store. I admit that I was debating with myself on whether or not to write this post due to a concern that the information may grow repetitive with regards to previous articles covering the Epic Game Store’s Year in Reviews but I was buoyed by some other information we received regarding the Epic Games Store and decided that it was still worth covering. Without further ado then, let’s take a look at how the Epic Games Store is continuing to flounder so many years after its release.

Let’s start, of course, by looking at the new Year in Review and comparing it to the last one. I also do want to commend Epic Games for, if nothing else, their courage for continuing to do these Year in Reviews even when the results are sure to generate unfavourable headlines like the one above. Let’s start by looking at the aspects that are more favourable to Epic. Total PC users of the Epic Games Store has continued to grow with 270 million compared to the 230 million of last year. Monthly active users has also grown from 68 million to 75 million and, as a whole, revenue is up (more on that later). Their social media presence has also grown with an increase of 100,000 followers on Instagram, 300,000 followers on Twitter and a remarkable 444,000 on TikTok, that last one being a growth of 148%!

The 2022 year in review for the Epic Games Store.
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Video Game Exclusivity Is Dying And That’s Fantastic!

I remember thinking to myself, many years ago, about the concept of video games being exclusive to particular platforms and, for the first time, thought about how silly the mere concept was! “After all, Blu-ray discs don’t require specific players to function! Why should video games be any different?” were my thoughts and, while it isn’t quite as simple as that, we now see that the industry is beginning to think this as well. Therefore, I thought I might discuss video game exclusivity, why it’s dying and why that’s fantastic news!

For as long as the video game industry has existed, there have been games exclusive to particular platforms. Limitations were certainly a factor in this since many earlier games used Assembly language, a programming language which prevented programs from being released on multiple devices. This meant that the same game released on different platforms at the time were actually completely different titles and would have their own quirks and differences! However, the advent of high-level programming languages meant that titles were no longer restricted to specific hardware and could be released across multiple platforms. Despite this, we have seen video game exclusivity make its way into the present day with numerous titles artificially restricted due to contractual agreements. The idea was that video game exclusivity helped to move hardware by creating an artificial and, usually, unnecessary difference between platforms that would influence consumer decisions and spending.

Previously restricted to the DS/3DS, the games in the Apollo Justice Trilogy were released on multiple platforms this year.
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My Opinions That Diverge From The Mainstream

I was recently recording for Victory Achieved Gaming, specifically Ori and the Blind Forest, when, among many other topics, Kathlynn and I began talking about Avatar: The Last Airbender due to the upcoming Netflix show. While it proved to be an interesting discussion, it did end up highlighting a particular difference between myself and other fans and, upon watching it again in editing, I thought it might be interesting to do an article where I share some of my opinions that diverge from the mainstream and briefly discuss why.

1. The Legend Of Korra Is Better Than Avatar: The Last Airbender

A picture of Korra from The Legend of Korra

I might as well start with this opinion since I’ve already touched on it and is what ultimately inspired me to write this blog post. I personally believe Korra to be a superior show to The Last Airbender which is something that I’ve rarely heard, if at all, from other people. However, I do have reasons as to why I have this opinion. Firstly, I don’t think The Last Airbender is as great as everyone makes it out to be. Don’t get me wrong, I do like the show overall, but I have a few issues with it. I actually bounced off the show when I first tried to watch it, finding the humour too juvenile and overwhelming the drama of the first two episodes. I eventually came back to it and persevered which is when I ran into my second problem. The first season has quite a few episodes that seem standalone and not important to the overall story. This eventually turns out not to be the case but it takes almost the whole series to finally see their relevance. I was finally drawn into The Last Airbender in the second season but these blemishes as well as a few other issues mean that I’m not as enthusiastic about the show as some others are. In contrast, I was instantly enamoured with The Legend of Korra due to its tighter storytelling and, in my personal opinion, superior balancing of humour and drama. Additionally, The Legend of Korra took several concepts from the original series that I felt was underdeveloped and fleshed them out beautifully. I’m not saying that The Legend of Korra is without its flaws but they interfered far less with my enjoyment than they did with The Last Airbender. Thus, I personally love The Legend of Korra more, in some ways much more, than The Last Airbender. I may be merely one of very few who believe this but this is something that I believe in completely and unerringly.

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An Overview Of The Ace Attorney Franchise

Ace Attorney was a franchise that I had little experience with in the past. I, of course, knew of the character Phoenix Wright and his trademark yell of “Objection!” but, beyond seeing a brief bit of gameplay at a friend’s house, I had never had the opportunity to play an Ace Attorney game. It was about a year ago when I first began playing the Phoenix Wright: Ace Attorney Trilogy, a compilation of the first three games in the series, and my experience with it led to an intense admiration for Ace Attorney as a whole. Therefore, I thought it worth doing an overview of the Ace Attorney franchise and why I’m excited to play more of the games in the future.

The very first Ace Attorney game, “Phoenix Wright: Ace Attorney”, came out for the Game Boy Advance in 2001 and was made with a small team of seven people over a period of ten months. Taking the role of Phoenix Wright, Ryuichi Naruhodo in the original Japanese, you must solve cases by collecting evidence before cross-examining witnesses in court and pointing out contradictions. Two sequels, “Justice for All” and “Trials and Tribulations”, were also released for the GBA in 2002 and 2004 respectively but it’s worth noting that these games were only released in Japan at the time. It wasn’t until 2005 when the first game saw an international release as a port to the Nintendo DS with added functionality and a brand new fifth case. The American release proved to be a surprising success, especially strange since visual novels were considered unpopular at the time, and eventually saw the other two games released internationally as well.

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Some Of The Best Video Games I’ve Played Recently

I’ve been playing quite a few video games recently across both my Steam Deck and my PC and there have been quite a few that I found incredibly impressive. Some of these games have been popular releases but then others seem to be, in my personal opinion, overlooked by the greater gaming population. Therefore, I thought that it might be interesting to take a look at some of the best video games that I’ve played recently and highlight some titles that I think are worthy of achieving greater success.

Wild Guns Reloaded

I wasn’t exactly sure what type of game Wild Guns Reloaded was as I sat down to play it for the first time. I’d heard it referred to as a rail shooter but I also heard that it contained platforming and bullet hell as well. Turns out that the genre Wild Guns Reloaded belongs to is “Shooting Gallery” and that the original game, Wild Guns, was seen as one of the best shooting gallery games. Wild Guns Reloaded is a remaster of the 1994 original and takes place in the American Wild West that also features robots, laser guns and other sci-fi elements. You control one of four characters who have to dodge incoming bullets while mowing down the enemies and bosses that come wave after wave. The game can be quite challenging to get to grips with, definitely worth looking up the controls before you start playing, but the superb music, gorgeous pixel art, tight controls and more make it a game that is well worth learning, playing and mastering.

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Taking A Look At My Steam Replay 2023

I had just taken a look at the Steam frontpage last night and I noticed a big banner saying “Steam Year In Review 2023”. As you might imagine, I was quite pleased to see this since I was not only curious about my statistics over the course of 2023 but also because my article “Taking A Look At My Steam Replay 2022” was one of my more popular posts and doing a follow-up makes perfect sense to me. Therefore, I thought it worth taking a look at my Steam Replay 2023 and breaking down some of the information within it. Also, as before, I’ve made my Steam Replay public so that anyone can take a look at it themselves if they are curious.

First thing to note is that the number of games that I’ve played has gone up slightly from 197 to 200 and the number of new games, those that I’ve not played before, going from 151 to 154. As before though, I do have to confess that these numbers are corrupted by the fact that I subscribe to Humble Choice and that I use a program to farm Steam cards off of these games. More accurate to look at perhaps is that I got 1854 achievements across 61 games, an increase from 1302 across 59 games last year.

A quick summary of my Steam Replay 2023.
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The Game Awards Are An Embarrassment To The Industry

Where I live, that being Ireland, the Game Awards tend to start sometime after midnight so I don’t tend to see much of it live when it airs. Not that I’m the kind of person to sit down and watch an awards show for hours when I could just look up the news afterwards but I do tend to look at the beginning of it before heading off for bed. However, while it’s certainly not all bad, I personally think we’ve gotten to the point where I have to say that I think the Game Awards are an embarrassment to the entire video game industry! That might sound a bit harsh but let me tell you why I think this.

Let’s start with a brief history of the Game Awards and the embarrassing moments that have predated this year’s event. The Game Awards were first held in 2014 as a replacement for the Spike Video Game Awards and are hosted by Geoff Keighley. The viewership of the awards has consistently grown year upon year with the 2014 Game Awards being watched by 1.9 million people to a staggering 118 million people watching the 2023 Game Awards. You’d think that this success would have led to a better awards show but issues continue to plague the Game Awards year after year. While the 2022 interruption of the Game of the Year Award may have ultimately been amusing, it highlighted the poor security of the event and the potential for dangerous actions to those attending.

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My Suggestion For Sony And Their Efforts On PC

I recently saw an article which mentioned that Sony was looking for a “PC Planning Analyst” who would assist in “driving sales success and shaping strategy for PlayStation’s fast growing PC business.” While I feel like I should be pleased to see Sony expanding their PC division, known as PlayStation PC, I am simply reminded of my growing frustration with them instead. While it’s highly unlikely that any people from Sony with the ability to make significant changes to their PC strategy will read this, I thought I’d keep yelling into the void we know as the Internet in the perhaps vain hope that something I say may make a difference in some shape or form. Given all of that, here is my suggestion for Sony and their efforts on PC.

I’ve already made a bunch of suggestions in the past with regards to Sony and their efforts on PC but my new suggestion is inspired by a few news articles that I’ve been seeing lately. The first was a news article from last year that stated fans had developed a PC port of the first Jak and Daxter game that is remarkably high-quality with numerous features such as higher framerates and resolutions. The second was from this summer where a fan ported the PS1 game Wipeout to PC and dared Sony to “either let it be, or shut this thing down and get a real remaster going” while adding “I’d love to help.” The final news came from November, just last month as of the writing of this article, and noted that the fans who had ported Jak and Daxter to PC had now ported its sequel, Jak II, to PC.

The fact that a native PC port has been developed by fans is a remarkable achievement and opens up a myriad of possibilities for Sony and their games on PC.
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I Want You To Play Inti Creates Video Games

In the modern video game industry, it’s very easy for high-quality products to fall under the radar of many gamers because of intense marketing from large companies, the overcrowding of digital storefronts, poor algorithms, etc. That is why I felt that it’s only right that, when a game developer continually impresses me with their output and their sales numbers seem comparatively small, I should point out and promote companies that deserve greater success. This is very much the case with Inti Creates and, so, I decided that I should provide a brief history of them, what I’ve played from them and why I want you to play their video games.

Inti Creates was originally founded in 1996 and spent the first few years of its life developing two games for Sony, neither of which were successful either critically or commercially. This changed with the release of Mega Man Zero for the Game Boy Advance which saw both praise from critics and strong sales. They continued to work with Capcom on the other Mega Man Zero games as well as its successor series Mega Man ZX and developing Mega Man 9 and 10 while they also worked with other companies on IP such as Crayon Shin-Chan, Doraemon, Power Rangers etc. They also developed a somewhat infamous series of fan service games called Gal Gun during this time but I think they really found their stride once they started self-publishing games in 2014 with the creation of their flagship series, Azure Striker Gunvolt. Since then, they’ve done some projects for other companies but seem to be predominantly working on their own games.

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The Real Reasons Why The Epic Games Store Is Failing

There was an interesting statement recently with regards to the Epic Games Store and it’s something that has provoked further discussion about the place of both the Epic Games Store itself and Steam in the PC marketplace. As part of yet another trial that Epic are pursuing, this time with Google, Steve Allison, the General Manager of the Epic Games Store, stated that the Epic Games Store has yet to make any profit after almost five years of operating! Of course, this news should be shocking but it’s actually not that surprising based on previous information. Nonetheless, it’s been interesting hearing people, at least the reasonable ones, discuss their thoughts on the matter and I thought I might share what I think are the real reasons why the Epic Games Store is failing as well as its place in the market.

Let’s start by breaking down the problems that the Epic Games Store is facing. Despite having revenues of over $800 million, the amount of money that Epic is spending on it, alongside the fact that they only get a 12% cut of $355 million of that figure, is resulting in a net loss and, from what I’ve heard, a staggering one at that. These expenditures, beyond the standard such as maintenance, wages etc., mostly revolve around the acquisition of timed exclusives, the weekly handout of free games and, now, their own publishing label where they fund games for longer term or permanent rights.

A picture of the Epic Games Store logo
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