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Category: September

Pointing Out The Problems With AI Generated Blog Posts

The issue of AI generated content has been the cause of a lot of discussion lately and with good reason. This technology has the potential to change the way content is produced but there are a lot of issues that need to be addressed. Besides the ethics of it, which are probably too diverse for me to discuss here, there is also the issue of quality. Having listened to all of the discussion about AI, I was curious to see how it would tackle writing a blog post and tried Google Bard, a chatbot released by Google which is currently in the experimental stage. The results were problematic and so I thought it worth pointing out the problems with AI generated blog posts and why I won’t be rushing to use AI to make my content anytime soon.

Let’s start with a quick test that I ran before I started writing this article. Out of curiosity, I asked Google Bard to generate a blog post about immortalliumblog.com. The .com part proved to be a problem so I asked the same question, saying immortalliumblog instead. What ended up coming back was a complete mess that stated that immortalliumblog was about the future of technology and its impact on humanity, directing me then to some articles from various websites while claiming that they were blog posts. How this AI came up with this is a mystery to me so I tried one last time asking the question but separating immortallium from the word blog. The result that came back did at least correctly identify that I, Eoghan O’Connell, created the blog with the intent to cover anime, manga and video games. However, the information that it got incorrect was overwhelming. For one, it claimed that I set up this blog in 2021 while immortalliumblog.com was actually released in late 2019, as evidenced by this first blog post that I ever published. Additionally, it claimed that I not only covered the latest news and trends with regards to anime, manga and video games but also wrote reviews of popular titles, something that I have not done, instead leaving my reviews for other outlets such as YouTube and UK Anime Network. Finally, it provided some links which it claimed led to my most popular blog posts but, in fact, led to a variety of completely unrelated websites.

The Google Bard generated blog post in question.
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My Thoughts On The Game Of The Year Winners And Nominees That I’ve Played Part 3

Here is the conclusion to “My Thoughts On The Game Of The Year Winners And Nominees That I’ve Played Part 1” and Part 2.

Game of the Year 2018 Nominee – Celeste

It was only recently when I got around to playing Celeste and it ended up becoming one of the most interesting experiences I’ve ever had with a video game. I adore platformers and have played enough that you can be confident when I say that Celeste deserves its place as being one of the greatest platformers ever made. The controls are quite basic but are so refined that it feels incredibly satisfying to make precise jumps and avoid obstacles. It’s the level design though that allows this gameplay to truly shine with each chapter introducing new gameplay mechanics that function incredibly well and challenges that are part platforming skill and part puzzle. The game can get absolutely brutal when you start start exploring the C-sides and especially Chapter 9 which I can honestly say was one of the hardest challenges I’ve ever completed in a video game but the game itself never felt unfair, allowing me to enjoy the game and never get frustrated. Another surprising element which I was not expecting was a good story which sees the main character, Madeline, climbing a mountain as a challenge to herself to try to overcome her depression and panic attacks. Platformers are not often known for their superb storytelling so the fact that Celeste’s proved to be so endearing and thought-provoking was a pleasant surprise.

Did it deserve to win/be nominated? – Yes.

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My Thoughts On The Game Of The Year Winners And Nominees That I’ve Played Part 2

Here is my continuation of “My Thoughts On The Game Of The Year Winners And Nominees That I’ve Played Part 1

Game of the Year 2016 Nominee – Inside

Inside is a wonderful puzzle platformer from the developers behind the now classic Limbo where you play a young boy running from men, dogs, monsters etc. as you go through farms, labs, offices etc. The core gameplay is quite simple but there are plenty of well-constructed puzzles that test your thinking skills and many are both inventive and thought-provoking. I did end up wishing that the game was longer but, when so many of my complaints for other games involve them being bloated, that can be viewed as a sign of how good Inside truly is. As for its nomination, I fully stand behind it as Inside’s execution is superb and the ideas and concepts it presents are worthy of adoration.

Did it deserve to win/be nominated? – Yes.

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My Thoughts On The Game Of The Year Winners And Nominees That I’ve Played Part 1

No matter which award you talk about, everyone is going to have their own opinion on what got snubbed, whether the winners deserved it or not, whether they even matter etc. Thinking about them recently, mostly because people are talking about Baldur’s Gate 3 being potentially game of the year, I decided that it might be interesting to share my own thoughts on the Game Awards Game of the Year winners and nominees that I’ve played. Just to clarify first though, I’ll be making these opinions mainly from my own experience playing these games but I’ll also be factoring in how innovative I consider the game to be. I’ll also be discussing whether I think they deserved to win or be nominated with reference to their own quality and not in comparison to any other games beyond their franchise or developer. Finally, and I feel I need to emphasise this, these are my opinions only and I freely encourage you to agree or disagree with them as long as you present your argument in a respectable fashion alongside reasons why I’m right or wrong. Having said all that, let’s begin.

Game of the Year 2014 Nominee – Dark Souls II

Anyone who knows me will know that I adore the Dark Souls franchise but that’s not to say that I don’t notice the blemishes of each entry and that is most certainly the case when it comes to Dark Souls II. Often considered the black sheep of the franchise, you often see people arguing that it’s either an underrated masterpiece or an unacceptably bad game. My opinion, as noted in my review for UK Anime Network, is that it’s still a great game but easily the most flawed in the franchise. The combat remains enjoyable, exploration a delight and some of the finest bosses in the history of FromSoftware but issues remain plentiful with comparatively weak storytelling, particularly in the first half, a disproportionately high amount of average to bad bosses and some strange design choices. Granted, there were some good choices made as well such as upgrading your Estus Flask separately to the bonfires and having your weapon durability repaired when you rest but it’s a package that I all too often look at as bloated with content, seeking quantity and not quality. I still think it’s a respectable game that deserves to be played but, considering how much weaker it feels to its predecessor, I can’t in good conscience say that it deserved to be nominated.

Did it deserve to win/be nominated? – No.

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My Favourite Manga That I’ve Read Per Decade

Considering I wrote an article recently about my favourite anime that I’ve watched from each decade, I thought it would only make sense that I do the same for the manga that I’ve read. The same restrictions as in the other article will apply, those being that I’m not going to include the 2020s since the decade hasn’t finished and that I will be excluding any decades from which I have not read any titles. With that being said, let’s take a look at my favourite manga that I’ve read from each decade.

1920s – The Four Immigrants Manga

First off, I should clarify while the collected book was released in 1931, the original chapters were written from 1924-27. Therefore, I’m counting this as a 1920s title. The Four Immigrants Manga is an autobiographical work by Henry (Yoshitaka) Kiyama about his and others experience as immigrants to San Francisco and it proves to be a fascinating read. For one, while certainly emphasising comedy, The Four Immigrants Manga is a fascinating insight into a time and perspective that we rarely get to see. Sure, the comedy doesn’t always work and the artwork and panel layout can be rough but, close to a hundred years later, I still found myself enjoying the book and the things I learned about the time period. That certainly counts for something!

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My Favourite Anime That I’ve Watched Per Decade

Anime has a long and storied history and I find that classics are all too often overlooked in favour of new releases. Therefore, I thought it might be nice if I discussed my favourite anime that I’ve watched from each decade. These anime can be a film, short, TV series, OVA etc. However, I’ll not be including the 2020s as they have not finished and there will be one decade absent since I don’t believe I’ve seen any anime from it. With all that said, let’s start with the first decade that I want to cover.

1940s – Momotaro: Sacred Sailors

A shot of Momotaro: Sacred Sailors.

I don’t exactly have many options when it comes to the 1940s anime that I’ve seen but I think Momotaro: Sacred Sailors is my favourite for both its historical importance and for its animation. Originally released in 1945, Momotaro: Sacred Sailors was the first feature-length anime film which also served as a propaganda film where animals led by the legendary Momotaro fight against Devil Island, a thinly veiled version of the US. While its story drags at certain points and many of its messages have aged very poorly, its technical accomplishment for the time period is remarkable and there are some surprisingly well animated sequences with my personal favourite being where the Dutch arrive in Indonesia. It’s no masterpiece but it is certainly interesting to watch and examine.

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Multiplane Cameras And How Important They Are In Traditional Animation

While I do appreciate CG animated and stop-motion films, I still like traditional animation the most and am always eager to learn more about it, particularly given how rare it can be to see a Western traditional animated film these days. One of the less appreciated, at least from a mainstream audience, aspects of traditional animation was the use of multiplane cameras, an important revolution when it came to the production of animation.

Let’s start by describing what a multiplane camera is. The multiplane camera is actually a setup which sees a camera placed facing down at the top while beneath it are several layers, each containing drawn artwork which are carefully transparent at key locations. They are then moved at different speeds while shots are taken frame by frame. It’s a complicated and labour intensive process but the benefits and applications are remarkable.

A diagram of a multiplane camera setup being presented by Walt Disney.
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Why I Think The Modern Video Game Industry Needs To Change

You would think the release of a brilliant video game, Baldur’s Gate 3, would be a cause of celebration, especially one that has proven financially successful despite being part of the niche CRPG subgenre of RPGs. However, the reaction from developers has been surprisingly mixed with some praising what Larian Studios has accomplished while others reacted by stating that people shouldn’t look at Baldur’s Gate 3 as a new standard for RPGs. This debacle has unknowingly shined a spotlight on several concerns that I have so I thought it would be worth discussing some of the things that the modern video game industry needs to change.

Let’s get the whole developer debate out of the way so that I can focus on more important issues. My personal opinion is that the developers attempting to defend themselves from potential criticism preemptively have missed the point when it comes to Baldur’s Gate 3 and its potential impact. Having yet to play the game (I still have to catch up on the Divinity: Original Sin games), it seems that most consider Baldur’s Gate 3 to be a masterpiece and I would completely disagree if the sentiment of gamers was demanding that every RPG that comes out be a masterpiece on the same level. However, I don’t believe that’s what’s happening. Instead, people are simply asking that these developers examine the many things that make Baldur’s Gate 3 great, which from what I’ve heard is primarily the freedom to make whatever choices you want and solve problems in abstract and creative ways, and to integrate it into their own games. To argue that Baldur’s Gate 3 is simply an anomaly and that we should simply pretend that it doesn’t exist is completely ludicrous.

Baldur’s Gate 3 has served as a surprising catalyst for debate on the modern video game industry.
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