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Category: November

An Overview Of The Higurashi Franchise

As a fan of horror media, it would only make sense that I’d search for something similar when it comes to anime, manga and video games. While the survival horror genre is well established within video games, I find horror surprisingly difficult to find when it comes to the other two, anime more so than manga. Regardless, there is a franchise that spans anime, manga and video games that is heavily associated with horror. Having only just watched the first three seasons of the anime recently, I thought it might be interesting to provide an overview of the Higurashi franchise and see how this series ended up becoming surprisingly expansive.

The Higurashi franchise began in 2002 as a series of independent visual novels that were created by Ryukishi07 and the doujin circle 07th Expansion that were distributed at Comiket. These are set in the village of Hinamizawa where mysterious events occur and a looming sense of threat hang over the cast of characters. Despite the original artwork proving to be quite crude and the lack of interactivity, the games proved to be popular due to the numerous theories that people developed about what was happening and there ended up being eight main entries alongside several fan discs.

A picture of Higurashi running on the Steam Deck.
A picture of the first game on my Steam Deck.
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As A Godzilla Fan, I Want To See The Heisei And Millennium Films Rereleased!

Godzilla Minus One came out recently and seems to be doing spectacularly at the Japanese box office. I’m hoping that it will perform similarly well when it comes to its international release but it also got me thinking about the franchise in general and how surprisingly restrictive it can be when it comes to availability. Over two years after having picked up the Showa era films from Criterion, I’ve yet to see a major push when it comes to making the other films generally available. Therefore, I thought I’d take the opportunity that the release of a new Japanese Godzilla film has presented to make my case for why, as a fan, I want to see the Heisei and Millennium films rereleased.

I’ll first provide a quick summary about the way that Godzilla films are divided up. The first fifteen films are regarded as the Showa era films and cover the films that were released between 1954 and 1975 and it was these films that Criterion released in their lovely collection. The next seven films were released between 1984 and 1995 and are referred to as the Heisei films, despite the fact that the Heisei era didn’t begin until 1989. These films served as a continuation of the original 1954 film and wiped away the timeline of everything in between. From 1999 to 2004, six Godzilla films were released in what became known as the Millennium era. These films were essentially anthologies, only serving as a continuation of the original 1954 film with the one exception being Godzilla: Tokyo S.O.S. which served as a direct continuation of the film from the year before, Godzilla Against Mechagodzilla. Finally, the current Godzilla era is referred to as Reiwa which consists of the 2016 Shin Godzilla, a trilogy of anime films from 2017-18 and, most recently, Godzilla Minus One, similarly strange to the Heisei films in that the Reiwa era began in 2019.

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Why I Love Siegward’s Questline In Dark Souls III

I like to watch YouTube videos while I’m eating, using my Steam Deck, exercising etc. and I’ve been watching a particular YouTube channel recently, 1ShotPlays, that have been playing the Dark Souls trilogy for their first time. I’ve reached a little over halfway through their Dark Souls III playthrough and, among many other things, I was reminded of how much I love Siegward’s questline and consider it to be one of the most satisfying I’ve ever had the joy to complete. Given that, I felt the need to write an article praising this story and why I ended up loving it so much! Understandably, there will be spoilers for Dark Souls III as well as the first Dark Souls game so if you wish to play them at some point without spoiling anything, I’d strongly recommend you stop reading here.

Before I talk about Dark Souls III, I want to talk about the first Dark Souls game and Siegward’s predecessor, Siegmeyer. Anyone who’s aware of Dark Souls but not played it may be aware that arguably the most famous character to come out of it is Solaire. Back when I first played Dark Souls in the winter of 2015, he was the only character I knew of beforehand so imagine my surprise when I found a character who I loved even more, Siegmeyer of Catarina. Sometimes affectionately referred to as the Onion Knight due to his armour, his jolly attitude stood out in the dark and sometimes lonely world of Dark Souls and I found myself wishing to help him out with his troubles whether they be opening a gate he was stuck at, disabling a boulder trap or clearing out a room full of hostile knights. However, his storyline ends rather tragically as he either loses faith in his own abilities due to always relying on the player or goes Hollow and attacks his daughter, Sieglinde, who kills him in self-defence and is broken-hearted as a result. Regardless which way his questline goes, it’s a tragic end that fits with the world of Dark Souls but one that I always found a bit unsatisfying. Regardless, I still continue to view him as my favourite character in the first Dark Souls game.

Siegward of Catarina.
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Why Atari Have Suddenly Got My Attention Again

When it comes to video game companies, I’ll admit that Atari is one that I’ve payed little to no attention to in recent years. It seemed they were long past their heyday and any news I heard about them tended to be negative. However, the last twelve months has seen my interest in Atari grow due to some interesting decisions that they’ve been making. Due to this, I thought it might be interesting to discuss why Atari have suddenly got my attention after all this time and what I hope to see from them.

Let’s start with a brief history on who Atari are and their significance to the video game industry. The original Atari company was established in 1972 and quickly became one of the most significant companies in the video game industry with their console, the Atari 2600, becoming the best-selling console of the second video game console generation. However, a deluge of shovelware led to the Video Game Crash of 1983, which interestingly in Japan is known as the Atari Shock, leading to Atari being divvied up and sold, an unceremonious end for such an important company. The modern Atari company actually started out as Infogrames Entertainment and later acquired the brand through their acquisition of Atari Interactive. Still, things have not been smooth sailing with bankruptcy rearing its ugly head in 2013 and forcing sales of many of their intellectual properties such as Desperados, Backyard Sports, Deer Hunter and later on the notable Alone in the Dark franchise in 2018.

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Some Of My Favourite New French Extremity Films

We are now past the month of October, the time of year when horror media becomes most acceptable to mainstream audiences, but horror is always relevant no matter what time of year it is and I wanted to talk about something quite interesting today. The films of the New French Extremity is a topic that I’ve touched on before but that I wanted to return to at some point and, having recently rewatched several of them, I thought it was a good time to do so. Also, for those curious, the New French Extremity films that I’ve seen up to this point have been Dans ma Peau, Irreversible, High Tension, The Ordeal, Satan, Martyrs, Frontier(s), Raw, Revenge and Climax. While I’ve not seen as many as I would like to, still waiting to see Inside, I do believe that I’ve seen enough New French Extremity films at this point that I can pick out a favourite or few.

Martyrs

The poster for Martyrs.

Let’s start with arguably the most famous, or infamous, of all New French Extremity films and, also, the first one that I ever watched. For those who’ve heard of Martyrs, you’ll have heard tales of people fainting and vomiting during its first screenings and the film has developed a reputation for being unrelentingly brutal. I went in expecting an absolute gorefest and found the film to be tamer than I was imagining. Nonetheless, I found the film to be immediately intriguing and I found myself thinking about the movie for days afterwards, particularly for its ending which is one of the most profound and brilliant horror movie endings I’ve ever seen. While I don’t regard it as the absolute best that the New French Extremity has to offer, I have great respect for what Martyrs achieved as one of the most thought-provoking and original horror films I’ve ever seen.

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Why Pixel Art Isn’t Going To Disappear Anytime Soon

In the lead-up to the release of Sonic Superstars, Sonic producer Takashi Iizuka discussed why they decided to make a 2D Sonic game using 3D graphics, 2.5D in other words, rather than using the pixel art style of the earlier Sonic games or the critically acclaimed Sonic Mania. In his own words, he stated “we look at the pixel art – it’s great – but when we think about 10-20 years in the future, we don’t think it’s going to be a viable art style or presentation for our players.” Besides the fact that I disagree with this statement, I would consider myself a fan of many Sonic games, it also set off a discussion about pixel artwork in games and its place in the future of the industry. Taking this into account, I thought I might explain why I believe that pixel art in video games isn’t going to disappear anytime soon.

For those unfamiliar with this art style, pixel art refers to artwork that is made up entirely of pixels, typically at a limited resolution that allows you to see each pixel clearly and distinctly. This art style developed out of the graphical limitations of consoles and PCs but games made in this style continue to be made even though technology has advanced enough that a myriad of other art styles and graphics are available to choose from. This can be for aesthetic, authenticity or budgetary reasons.

A shot of battle from Shining in the Darkness
An example of pixel art work from Shining in the Darkness.
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Anime Series With The Most Number Of Episodes

I remember, many years ago at this point, being at a convention and a friend of mine joined me in a queue. In that queue, she told me that she’d just been at a quiz and that one of the questions had been which anime series had the most number of episodes. I knew the answer and replied with it but she said “No, it’s One Piece.” I remember being stunned by this and I guess it’s possible that there may’ve been some context I was missing such as ‘released in English’ or something like that but I was genuinely shocked that some anime fans mistakenly thought that One Piece had more episodes than any other anime. I don’t know if common knowledge has changed since then but I thought it might still be interesting to take a look at some anime series that have had the most number of episodes produced.

Let’s start with the correct answer to that question. The anime series that has actually had the most number of episodes is Sazae-san. One of the most popular anime series ever, Sazae-san is based on the Michiko Hasegawa manga of the same name and the series has been running near continuously since 1969! When you look at the episode count of the series, you’ll see that two figures are often presented, usually one being over 8000 while the other is over 2500. This may seem confusing but this is explained by the fact that each episode of Sazae-san is broken up into segments, typically three. Regardless, the accomplishment of this feat should not be underestimated and should certainly not be ignored by Western fans who are likely to overlook this series.

An image of the show Sazae-san.
Sazae-san.
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What Is The Magic Realism Genre?

You may look at the title of this article and scratch your head in confusion. Magic Realism? Surely that’s a contradiction in and of itself, right? An oxymoron of genre. If you’re not already familiar with the genre then you may be surprised at how much of it you’ve already experienced. Therefore, I thought it might be interesting if we took a look at the genre of Magic Realism, what it consists of and a few examples.

So what exactly is Magic Realism? Basically, it refers to a story which takes place in a realistic setting but which has a magical or supernatural component(s) that set it apart from a work entirely grounded in reality. Usually, but not always, these elements are left unexplained with the characters trying to deal with the effects rather than figuring out the cause. While the term was first coined by German art critic Franz Roh in 1925, there are numerous examples of works predating this that could easily be considered part of the genre. As with any genre, there is some debate as to which titles fit the criteria of Magic Realism and which ones go too far/not far enough so please be aware of this throughout this article.

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Battling My Video Game Backlog

I think anyone who considers video games to be a hobby of theirs will have a buildup of titles that they want to play at some point. A little over a year ago, I decided to go through and clean up my Steam library and part of that was determining an easier method for games that I had lined up. I ultimately decided to use the Steam library’s Favourite feature where I put any game that I had interest in playing, excluding sequels which I would only add upon completing the prior game. However, things haven’t been going the way I want so I thought it might be interesting to discuss how I’m battling my video game backlog and how I’ve come to realise it’s a losing fight.

I should start by explaining why I believe this to be a fight I cannot win. When I first established that favourites list, I believe the number of titles within was somewhere close to 200, an already intimidating task. Since then, I’ve played through dozens upon dozens of games from that list but I’ve slowly watched that number continue to grow and grow. As of the writing of this article, my favourites list sports a total number of 296 games! What’s sad as well is that, as I mentioned before, this does not include sequels to games I have yet to play nor does it include about 10 titles that I’ve downloaded onto my Steam Deck!

A mere taste of some of the games I have lined up for the future!
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