I’m not particularly fond of macOS but I do think it’s undeniable that it’s very popular, it’s the second most popular desktop OS, and, as a fan of PC gaming, I’m always enthusiastic about PC games being available for multiple OSs. I’ve already spoken about how the push that we’re seeing from Valve and other companies to make Linux more capable for gaming has me excited and I was hoping that recent events would lead to a similar level of excitement for Mac gaming. However, Apple are clearly making mistakes and I thought I’d take a look at several of the problems Apple will face if it continues on its current Mac gaming path.
Mac gaming hasn’t always been in this state. Apple originally had a game included in their, then, new Macintosh computer in 1984 called “Puzzle“, an electronic version of the 15 puzzle. As time went on, more and more games were slowly released for Mac systems with a few particularly notable examples being Dark Castle, Myst, SimCity and the Marathon trilogy. However, the problem Apple has always had is that they have an unfortunate distaste for video games. Apple were apparently afraid of their product being labelled a “home computer” since they disliked the association with gaming. Even as late as the mid-00s, Gabe Newell, president and co-founder of the Valve Corporation, stated with regards to Apple “we have this pattern with Apple, where we meet with them, people there go “wow, gaming is incredibly important, we should do something with gaming”. And then we’ll say, “OK, here are three things you could do to make that better”, and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything.“