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Category: December

The Fascinating Development Of Simulpub Manga

Even in an industry with as much history as that of manga, innovation continues to be a necessity in order to keep up with the demands of consumers. In my personal opinion, no development has been as fascinating as the rise of simulpub manga since it is one of the most obvious responses to a major problem that I’ve ever seen. Alongside the fact that there are numerous advantages and disadvantages with this release format, I thought it might be interesting to take a look at this fascinating development, the history leading up to simulpub manga and my thoughts and opinions on it.

Let’s start with defining what simulpub manga is. The word “Simulpub” is a portmanteau of the words “Simultaneous” and “Publication” and refers to releasing a chapter of manga digitally outside of Japan near simultaneously with its Japanese release. What this usually means is that the chapter is released outside of Japan within 24 hours which is a remarkable, I might even use the word incredible, release schedule and much, MUCH, faster than the historical release of chapters.

Cover of Weekly Shonen Jump by Viz Media
Viz’s digital release of Weekly Shonen Jump was the first time I came across simulpub manga.
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Why I Look For Distinct Art Styles In Anime

I think it’s fair to say that among those who do not watch anime and even those who dabble from time to time, there is a stereotypical art style that is associated with the medium, that being of doe-eyed characters with proportionally correct bodies and highly exaggerated emotional expressions. I wouldn’t say that this concept is unfounded and I often see anime resort to what I would consider to be a bland, default art style. While the more mature stories were the primary appeal of anime for me back when I first discovered it, I’ve increasingly been more enthused by anime that stand out in their art direction and so I thought I’d discuss why I look for more distinct art styles in the anime that I watch as well as a few examples.

I don’t think many people will disagree that a major component of the experience of watching anime, and animation as a whole, are the visuals. I won’t name any names, whether with regard to the anime series themselves or people, but I remember being at the anime society of my college and noting people’s distaste for anime that looked too different to what they expected anime to be. In turn, there were a few anime that they watched which I found to be too bland, both from a story perspective and an art perspective, to keep my interest. Since then, I’ve found that I’m more likely to be interested in a show whose art style stands out as being distinct.

I remember Redline being one of the first anime that I saw that made me realise that the anime art style was not as restrictive as I thought.
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I Want You To Play Inti Creates Video Games

In the modern video game industry, it’s very easy for high-quality products to fall under the radar of many gamers because of intense marketing from large companies, the overcrowding of digital storefronts, poor algorithms, etc. That is why I felt that it’s only right that, when a game developer continually impresses me with their output and their sales numbers seem comparatively small, I should point out and promote companies that deserve greater success. This is very much the case with Inti Creates and, so, I decided that I should provide a brief history of them, what I’ve played from them and why I want you to play their video games.

Inti Creates was originally founded in 1996 and spent the first few years of its life developing two games for Sony, neither of which were successful either critically or commercially. This changed with the release of Mega Man Zero for the Game Boy Advance which saw both praise from critics and strong sales. They continued to work with Capcom on the other Mega Man Zero games as well as its successor series Mega Man ZX and developing Mega Man 9 and 10 while they also worked with other companies on IP such as Crayon Shin-Chan, Doraemon, Power Rangers etc. They also developed a somewhat infamous series of fan service games called Gal Gun during this time but I think they really found their stride once they started self-publishing games in 2014 with the creation of their flagship series, Azure Striker Gunvolt. Since then, they’ve done some projects for other companies but seem to be predominantly working on their own games.

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The Real Reasons Why The Epic Games Store Is Failing

There was an interesting statement recently with regards to the Epic Games Store and it’s something that has provoked further discussion about the place of both the Epic Games Store itself and Steam in the PC marketplace. As part of yet another trial that Epic are pursuing, this time with Google, Steve Allison, the General Manager of the Epic Games Store, stated that the Epic Games Store has yet to make any profit after almost five years of operating! Of course, this news should be shocking but it’s actually not that surprising based on previous information. Nonetheless, it’s been interesting hearing people, at least the reasonable ones, discuss their thoughts on the matter and I thought I might share what I think are the real reasons why the Epic Games Store is failing as well as its place in the market.

Let’s start by breaking down the problems that the Epic Games Store is facing. Despite having revenues of over $800 million, the amount of money that Epic is spending on it, alongside the fact that they only get a 12% cut of $355 million of that figure, is resulting in a net loss and, from what I’ve heard, a staggering one at that. These expenditures, beyond the standard such as maintenance, wages etc., mostly revolve around the acquisition of timed exclusives, the weekly handout of free games and, now, their own publishing label where they fund games for longer term or permanent rights.

A picture of the Epic Games Store logo
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A Few French Language Animated Films That I Love

I’ve spoken before about how much I love animation and how people should watch films from other countries besides just the US and Japan. In particular, I’ve seen quite a few French language animated films at this point and, though it is by no means extensive, I think I’ve now experienced enough of these movies that I start picking out a few of them that I particularly love.

1. Long Way North

A French-Danish coproduction, Long Way North is set in 19th century Russia and follows a young member of the aristocracy called Sasha who travels to the Arctic in search of her missing grandfather who set off to explore the North Pole several years before. I found myself pleasantly surprised by the character development that Sasha goes through as well as how endearing yet grounded the cast of characters were. I also adored the art style and, barring a few moments, thought the animation was very impressive.

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What Exactly Is An Indie Video Game?

I can already see many of you shaking your head with regards to this article. What exactly is an indie video game? Why does this question even need to be asked?! Everyone already knows what an indie video game is, right?! Well, tell that to The Game Awards, the largest and most notable awards in the gaming industry! As I write this, the nominations for The Game Awards 2023 have been announced and one of the discussion points has turned out to be one that no one was expecting. You see, among the titles nominated for Best Independent Game is Dave the Diver, a well-received game that certainly looks like something you’d associate with indie games but is actually made by a subsidiary of Nexon, a company whose value is in the billions of dollars and employs thousands! This fact did not escape notice and, while I’m not sure if The Game Awards will make any changes based on the response, I thought it time to discuss indie video games and what exactly they are.

Let’s start by defining what an indie video game is. Indie is short for independent and refers to video games that have been developed outside of the traditional production of game development which involves being funded by a publisher. While independent development of video games have been around for some time, it was the advent of digital distribution in the 00s that led to the explosive growth in independent video game developers whose contributions to the industry have only grown and grown over the years. Many of these games have proven to be so critically and commercially successful that even so-called AAA developers and publishers have taken note of their innovation and incorporated it into their own projects.

Despite appearance, Dave the Diver is actually from a company worth billions!
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