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Category: April

The Interesting Trope Of Banchō and Sukeban

As I was watching Ultraman Taro, a tokusatsu series, the other day, there were a couple of episodes where some children were being bullied by their seniors and something that stood out to me was their clothing. Large heavy jackets that were black in colour with a tinge of blue, a peaked cap and quite a few metal accessories. I explained to those present that this outfit indicated that they were juvenile delinquents and that I’d seen them in a variety of Japanese media. Realising that I’d never talked about it before, I thought it might be interesting to take a look at the interesting trope of Banchō and Sukeban.

Let’s begin by looking at what the words “Banchō” and “Sukeban” mean. Banchō, written as 番長 in Japanese, originally referred to a governmental position that involved controlling troops near towns and was repurposed to describe the gangs and leaders of juvenile delinquent males around the mid-20th century. As these gangs refused to admit female members, sukeban, written as スケバン in Japanese, were established which were female juvenile delinquent gangs.

The cover of volume 3 of Kongoh Bancho.
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An Overview Of The Castlevania Franchise

Castlevania was a franchise that I’d heard about quite a bit for many years but that I didn’t actually get around to playing until the end of 2021 with the Castlevania Anniversary Collection. While I haven’t played anywhere near as much of the Castlevania games as I would’ve liked, I’ve found myself becoming more and more fascinated and hungry to play more Castlevania games. Therefore, I thought it might be interesting to do an overview of the Castlevania franchise by going through the games, their history and the impact that they’ve had.

As you might expect, there’s no better place to start than the game that started it all, Castlevania. Initially released for the Family Computer Disk System as Akumajō Dracula, literally translated as Demon Castle Dracula, in 1986, the game ended up getting an international release for the Nintendo Entertainment System (NES) which saw the game receive strong financial and critical success. Castlevania follows Simon Belmont as he traverses Dracula’s castle with the intent to slay him. The game itself is a platformer where the player traverses stages filled with enemies before facing a boss which, upon defeating, allows them to progress to the next stages. Simon Belmont’s primary weapon is a whip which can receive upgrades to its range and damage and he can also collect and use sub-weapons such as throwing daggers, crosses, axes, holy water and a watch that can stop time for most enemies.

The cover of the NES release of Castlevania.
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Some Of The Most Notable English Language Manga Publishers

I’ve spoken quite a bit about the state of manga in the West such as how to read manga online legally and even what my favourite editions from English language manga publishers have been but I recently realised that I haven’t actually devoted an article to some of the most notable English language manga publishers. Therefore, I thought I’d rectify this and take a look at them while discussing a little of their history.

In my personal opinion, the most notable amongst all the English language manga publishers would be Viz Media. Within my own manga collection, Viz Media releases make up about half of all the manga that I own which I attribute to their numerous imprints such as Weekly Shonen Jump, Weekly Shonen Sunday, Shojo Beat, Viz Signature which cover a wide range of demographics and genres. Viz Media was originally founded as Viz Communications in 1986 in order to distribute manga in America and, since then, they’ve ended up becoming one of the largest, if not the largest, distributors of graphic novels in North America.

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What Exactly Is The Subgenre Of Mecha Called Super Robot?

When it comes to genres within the medium of anime, easily one of the most famous has to be “Mecha” where characters go into battle in giant mechanical suits. However, it’s interesting to note that this genre is, itself, typically divided into two subgenres, “Real Robot” and “Super Robot”. While Real Robot is probably the best-known at this point, due in part to the massively successful Gundam franchise, Super Robot actually has a longer history and so I thought it might be interesting to take a look at what exactly this subgenre of mecha is.

We should first start off by explaining the difference between Real Robot and Super Robot. Real Robot refers to a subgenre of mecha where the mechanical suits are treated in a comparatively realistic manner such as having these suits be mass-produced, requiring maintenance and repair, running out of ammo and fuel etc. In contrast, Super Robot tends to have the mechs be produced uniquely, perhaps being a prototype developed by a military or a being developed by an ancient civilisation, that are operated simply and are able to move in a manner that almost feels life-like.

Tetsujin-28, also known as Gigantor, was the first mecha anime.
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A Harmless Bit Of Self-Promotion

I started this blog near the end of 2019 and have been consistently releasing two blog posts per week ever since. I recently surpassed 365 blog posts which means that, if you felt so, you could read a post a day for over a year at this point (give it a shot with the newly added Random Post button that is in the widget)! While I’ve been promoting my other work via the blog in subtle ways over the years, I’ve never written a full article dedicated to it. Therefore, I thought that I’ve earned the right to do a harmless bit of self-promotion and taking a look at some of the other places you can find me.

I’ve mentioned my main YouTube channel in the past and think it logical to start there. The channel itself is called “Immortallium” which I’ve since adopted as my online persona and it eventually became a channel dedicated to the mediums of anime and manga with discussions about specific topics, reviews, recommendations etc. I’ve also been laying the ground to begin looking at and discussing tokusatsu which has become a recent interest of mine. If you’re interested in anime, manga or tokusatsu then I would fully encourage you to give my channel a shot and see if you enjoy the content.

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The Fascinating Impact Of The Moon Rabbit

I’m currently watching Ultraman Taro, as part of my recent fascination with tokusatsu, and there was a particular episode where they mentioned the rabbit on the Moon. As you can imagine, the people I was watching the show with were quite confused so I ended up having to explain what the Moon rabbit was to them. However, it brought to mind that I had actually come across the Moon rabbit in a variety of media and that it might be worth discussing. Therefore, I thought that I’d take a look at the fascinating impact of the Moon rabbit on media.

Let’s start with what the Moon rabbit is. When looking at the Moon from Earth, you will only see the near side of the Moon which is covered in lunar maria. Different cultures have interpreted these lunar maria differently with some believing it resembles a man’s face or a lady but the cultures of East Asia and the Native Americans interpreted the lunar maria as resembling a rabbit with the East Asian cultures also seeing a mortar that’s being used to make the elixir of life, mochi, medicine etc.

An outline showing a trace of the Moon rabbit and its mortar.
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Japan Studio: Sony’s Most Creative, Now Gone, Video Game Studio

Even as someone who’s been playing on PC ever since the end of the seventh generation of consoles, I was quite saddened to hear that Sony’s Japanese game development studio, Japan Studio, was shutting down in early 2021. With this loss, Sony Interactive Entertainment’s long lineup of developers now only include two studios based in Japan, Polyphony Digital who develop the Gran Turismo games and Team Asobi who develop the games featuring Astro Bot. Given Sony’s newfound interest in both releasing games on PC, which I approve of, and creating high-budget story based games, which I’m not as fond of for many reasons, I thought I’d take a look at the history and legacy of Sony’s most creative but now gone video game studio, Japan Studio.

Japan Studio was established in 1993 by Sony in order to develop first-party games for their then upcoming console the PlayStation. One of the unique aspects of this studio initially was that the producers would seek out talent and then encourage and assist them in making a game that fit with their creative vision. This certainly explains some of the more unusual games that they ended up producing initially such as Jumping Flash!, PaRappa the Rapper, Fluid etc. while also producing some more typical games such as Wild Arms and Rapid Reload.

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How Ken Akamatsu, A Mangaka, Became A Politician

If you had asked me who the first mangaka to become a politician would be, Ken Akamatsu wouldn’t have been my first choice. Not to say that Ken Akamatsu isn’t capable of working in politics but I would have guessed mangaka that dealt more with politics in their works such as Naoki Urasawa. Nonetheless, the reasons are quite fascinating for why Ken Akamatsu transitioned into politics so I thought I’d give a quick background on who Ken Akamatsu is, some of his works, his involvement in politics and how he ended up becoming Japan’s first mangaka turned politician.

Ken Akamatsu was born in Nagoya, Japan on July 5th, 1968 and became interested in manga after encountering Sailor Moon. He ended up submitting a manga to the Shonen Magazine Newcomer Award while he was in college and ended up winning, kick-starting his career as a mangaka. Over the course of his career, some of the most notable manga that he’s created have been “A.I. Love You”, “Love Hina”, “Negima! Magister Negi Magi” and “UQ Holder!”. I most heavily associate him with Love Hina and Negima and something that is particularly notable about those series is the high level of fan service that is used.

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