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Category: November

The Important Mangaka Mitsuteru Yokoyama

It’s always tragic when so many fans of a medium choose to only experience the newest incarnations and ignore many of the classics. Of course, this pretty much applies to all media as I’ve noticed that numerous people that I know don’t watch older movies and TV series and they don’t read older literature or play older video games. This certainly applies to the medium of manga and, while I’ve highlighted classic mangaka like Osamu Tezuka and Shotaro Ishinomori, another important mangaka that is arguably less known than them in the West is Mitsuteru Yokoyama. Therefore, I thought it might be interesting to take a look at some of his works and the impact that he has had.

Born on June 18th, 1934, he ended up becoming inspired to become a mangaka at the age of 15 after reading Osamu Tezuka’s Metropolis. After a few jobs, he eventually managed to turn his career as a mangaka into a full-time job and he continued to have success until 2004 when, after a fire broke out in his house, he died in hospital.

Mitsuteru Yokoyama
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The Strange CGI Anime Films Prior To Appleseed

I’ve spoken before about the slow but steady increase of CGI anime films and I noted that the 2004 Appleseed film was generally viewed as a dramatic improvement with regards to the visual quality of CGI anime. Having watched the film, I was always quite surprised at this statement as the movement was stiff and awkward, the cel shading was too minor for my liking and some character designs suffered in 3D. Therefore, I thought it might be interesting to take a look at some of the strange CGI anime films that were made prior to Appleseed and how their animation compares.

As far as I can tell, the earliest anime film to be produced entirely in 3D CGI animation was the 1998 TV film Visitor. Airing on WOWOW, the film was produced as a collaborative effort between GAGA Communications and Creek and River and directed by Atsushi Tokuda. The story is set in 2099 CE and follows characters who encounter an alien lifeform similar to a black hole. As you can see from below, it’s a pretty crude attempt at producing a CGI anime film with a severe lack of detail, awful lighting and awkward movement and I’m not even sure if it’s ever been released outside of Japan.

Visitor
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How I’ve Come To Love Anthology TV Series

It’s truly incredible how you can love something but, after a while, come to appreciate what came before. One of the great strengths of the modern era of television has been the greater focus on serialised storytelling and that’s something that I certainly appreciate since it has led to many of my favourite shows of all time. It’s interesting then that, over the course of the last few years, I’ve developed quite an appreciation for virtually the opposite, TV shows that tell a complete story over a single episode or even a season. Therefore, I thought it might be interesting to take a look at anthology TV series and how I’ve come to love them.

I should first start by explaining what an anthology TV series is to anyone who’s unfamiliar with the term. An anthology TV series is a show where the story and characters are self-contained between episodes or seasons while generally following a common theme or concept. They may have main cast members who play different characters each episode or season or may have nearly entirely different casts every episode/season. Now that I’ve covered what an anthology TV series is, it’s time to discuss how I came to love them.

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What Sony Need To Do To Correct Their PC Strategy

It’s been a little over two years since Sony released Horizon Zero Dawn on PC and we have since seen a slow trickle of first-party PlayStation games make their way over. These PC ports have proven to be generally successful and I’ve had high hopes for this PC push from PlayStation. However, we’ve begun to see some fumbling from Sony recently and I thought it might be interesting to examine the cause of these problems and what I think Sony need to do in order to correct their PC strategy.

Let’s start by taking a look at the two recent PC releases from Sony that have demonstrated the flaws in their strategy. First, the Uncharted: Legacy of Thieves Collection was released last month on the 19th over a year after it was initially announced. While the game didn’t perform poorly, it did prove to be, up to that point, the weakest PlayStation PC release since Sony began their push. The lowest performing title before Uncharted was Days Gone with a peak concurrent player count of 27,450 but Uncharted ended up getting a mere 10,851 peak concurrent player count.

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Why Manga Fans Should Know Of Shotaro Ishinomori

I’ve spoken about a few important mangaka on this blog, Osamu Tezuka and the Year 24 Group being the two most obvious examples, but another important figure in the manga industry that I’ve only touched on a few times is the legendary Shotaro Ishinomori. Despite contributing greatly to the medium of manga, Shotaro Ishinomori is a relatively unknown name here in the West. Therefore, I thought it might be interesting to take a look at who he is, some of his history and why manga fans should know of Shotaro Ishinomori.

Shotaro Ishinomori was born in Tome, Japan on January 25th, 1938 as Shotaro Onodera and later adopted the pen name Shotaro Ishinomori. He released his first manga in 1955 at the age of 17 and later became an assistant to Osamu Tezuka, the man whose work New Treasure Island had inspired the young Shotaro to become a mangaka. Over the course of his lifetime he produced an incredible amount of content, so much so that he has the Guinness World Record for most comics published by one author!

Shotaro Ishinomori.
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The Interesting History Of How Anime Was Sold On VHS

A few years back, I remember talking to a friend about some anime series and they mentioned that it was quite expensive to buy anime. I remember being surprised at this but I eventually came to understand what he meant. Compared to other forms of TV and movie content, anime is relatively niche and is often sold at higher prices than other physical media. However, the reason I was surprised by their statement was that I was comparing the price of buying anime on DVDs and Blu-rays to the days of VHS. Therefore, I thought it might be interesting to take a look at the history of how anime was sold back in the VHS era.

I should first explain what a VHS is since there may be people who are unfamiliar with this older format. VHS stands for Video Home System and was one of the earliest forms of home video which allowed people to buy a film or TV series that they could then watch whenever they wanted to on their VCR (Videocassette recorder). In contrast to the optical discs of today, VHS was an analog format where the film or TV series was recorded onto magnetic tape which would then be used to display footage.

An ad for anime VHS tapes released by U.S. Renditions.
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My Own Thoughts On The Launch Of Overwatch 2

While I predominantly play single-player video games, there is an exclusively multiplayer video game that I’ve been playing and enjoying for years now, Overwatch. As you can imagine, I was quite excited about the eventual release of Overwatch 2 but, as the years went on, the fanbase, which includes myself, began to become more and more weary as Overwatch languished with little to no new content and the release date of Overwatch 2 seemed to be increasingly nebulous with an expected 2021 release passing by with only rumours circulating. However, the launch of Overwatch 2 finally came a few weeks ago and so, as a longtime player of Overwatch, I thought it might be interesting to share my own thoughts.

The first thing that I have to specify is that, as of this article, I can only share my thoughts on the launch of Overwatch 2 rather than the whole game of Overwatch 2. If you’re wondering why this is the case, it’s important to know that Overwatch 2 as it stands now is, for all intents and purposes, an early access game that has yet to deliver much of the content that was announced with Overwatch 2 such as PvE story missions, hero missions, customisation and leveling. Therefore, I can only examine Overwatch 2 as it stands today and not what it may be in a year or two from now.

A promo image for Overwatch 2.
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The Fascinating Point And Click Developer Daedalic Entertainment

I’ve recently been playing the Monkey Island games, specifically The Curse Of Monkey Island and Escape From Monkey Island, and I’ve been in a mood to play more point and click adventure games. However, as I mentioned when I spoke about the Monkey Island games, the point and click adventure genre isn’t anywhere near as popular as it once was and it feels rare enough that a modern point and click adventure game like Return to Monkey Island or Thimbleweed Park gets released. I’d heard the name “Daedalic Entertainment” before but it wasn’t until I began looking for more point and click adventure games that I learned that the genre was their specialty. Conveniently, their catalogue was on sale on Steam for steep discounts and I picked up a bunch of them. Now that I’ve had some time with their games, I thought it would be fascinating to take a look at Daedalic Entertainment, their history as a developer and their future in the point and click adventure genre.

Daedalic Entertainment is a German video game developer that was established in 2007 by Carsten Fichtelmann. Over the course of the next several years, they released a wide variety of point and click adventure games such as the Edna & Harvey games, The Whispered World, the Dark Eye games and their Deponia series. In 2014, a German company called Bastei Lübbe bought a 51% majority share in Daedalic Entertainment but ran into financial trouble years later. Earlier this year, it was announced that Nacon, a French video game publisher, was acquiring Daedalic Entertainment for €60 million.

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