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Category: October

The History Of The Resident Evil Franchise Part 1

When the topic of horror video games is brought up, it’s nearly inevitable that someone will mention Resident Evil. Having sold 117 million units since its inception, Resident Evil is not only the most successful horror video game franchise of all time but is also one of the best-selling video game series ever. In addition to numerous video game entries, this success has led to a wide variety of spin-offs such as movies, TV series etc. and, given how large the franchise can appear to be, I thought it would be worth covering the history of the Resident Evil franchise.

Let’s start with the history of the first game. The origins of the first Resident Evil game lies in an earlier game that was released by Capcom, the company that develops and releases Resident Evil. Sweet Home, released in 1989, was based on the Japanese movie of the same name and features characters exploring a mansion while encountering supernatural beings with the gameplay revolving around RPG mechanics as well as item management, puzzles and multiple endings based on how many characters survive. Tokuro Fujiwara, who had directed Sweet Home, assigned Shinji Mikami, who had previously worked on several Disney video games, to be the new game’s director in 1993 with the intention of remaking Sweet Home under a different name due to rights issues. Initially being developed for the Super Nintendo Entertainment System before switching to the PlayStation, Resident Evil was released in Japan in 1996 as “Bio Hazard” with the name Resident Evil being used in the Western release. The game stripped away the role-playing elements that were present in Sweet Home, emphasised zombies although other creatures do exist within the mansion and a third-person fixed camera inspired by the 1992 Alone in the Dark game. The game was a surprise success with the original release and a later director’s cut version selling a combined 5 million copies over their lifetime and is often credited with popularising the survival horror genre.

The cover for the Resident Evil PS1 release.
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The Fascinating History Of Horror Manga

It’s coming to that time of year again that I love so much, Halloween, when those who are unreceptive to the wonders of the horror genre suddenly become tolerant, perhaps even intrigued with horror media. Manga, as a storytelling medium, has a long and fascinating history with the horror genre and I thought it would be worth taking a look at how horror manga began and its place in the modern manga industry.

Horror manga began in the postwar period of Japan, first with the rise of lending libraries and then the popularity of the gekiga movement. In 1960, the legendary mangaka Shigeru Mizuki began releasing what would become his most famous series, GeGeGe no Kitarō, as a rental manga before later running in Weekly Shonen Magazine from 1965 until 1970. This series focused on yokai, spirits who appear in Japanese folklore and appear in a wide variety of forms and included many elements of horror, both genuine and comedic. GeGeGe no Kitarō proved to be very successful and has been adapted into numerous media such as anime, live-action films, video games etc.

The volume 1 cover of GeGeGe no Kitarō.
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The Wonderful And Spectacular Composer Yoko Kanno

With the news that Yoko Kanno is returning to the Cowboy Bebop franchise by composing for the live-action adaptation, I thought it might be time to take a look at her history and career. Famous, and justly so, for her work on composing soundtracks for anime, this is merely one facet of her work and only one reason why the composer Yoko Kanno is so wonderful and spectacular.

Let’s start by looking at her early life. Yoko Kanno was born on the 18th of March, 1963 and found herself fascinated and drawn to the hymns sung at the church she attended. She learned how to play the piano at a very young age and ended up participating in a variety of composition contests. She eventually attended Waseda University, majoring in literature although she did end up joining a band elective where she discovered popular music such as pop and jazz. During this time, a company named Koei, which later merged with Tecmo to become Koei Tecmo, approached Yoko Kanno and asked her to compose the soundtrack for a game called Nobunaga’s Ambition. She accepted and the success of the game ended up jump starting her professional career.

Yoko Kanno.
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I Really Miss Western Traditionally Animated Films

I recently played the two Dragon’s Lair games and, besides how hard they could be, I was mesmerised by the beautiful 2D animation. The game ended up making me hungry for more Don Bluth animation and I recently ended up watching All Dogs Go to Heaven and have ordered several more Don Bluth films that I was lacking in my collection. However, watching these films as well as looking at the history of Don Bluth and his passion for 2D animation has made me realise how I really miss Western traditionally animated films.

I should clarify that I’m referring primarily to the American animation industry when I talk about Western 2D animated films. The Japanese animation industry is still primarily animated in 2D and has seen many box office successes such as Your Name and Demon Slayer: Mugen Train. There are also a lot of 2D animated films produced in other countries such as the films of Cartoon Saloon, French animated movies etc. (although I’d question the popularity of these films due to low box office grosses). However, while many of these films are unquestionably good, these movies lack the grand scale and set pieces that American animation possessed.

The theatrical poster for All Dogs Go To Heaven.
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Why Single-Player Video Games Are Not Dead

One of the joys of playing video games in the modern age is the sheer variety of titles that are on offer. From AAA games to amazing indie titles, it seems the video games industry has never been better. However, as time has progressed and technology has developed, we’ve seen multiplayer games steadily grow to the detriment of single-player. EA infamously declared that single-player video games were finished (i.e. dead), something which would later prove to be quite ironic. However, I truly love single-player video games and I thought it worth discussing why I like them so much, why they are not dead and their place in the modern video games industry.

To begin, let’s discuss what a single-player video game is. As the name suggests, a single-player video game is an experience designed for a single player and has, historically, been the primary way that games have been designed. Admittedly, there are a few games that seem a little less obviously single-player than others. For instance, Dark Souls is, for most intents and purposes, a single-player game where the player explores the world by themselves, interacting with NPCs and progressing the story. However, there is an asynchronous multiplayer aspect where players can leave messages, either helpful or deceptive, for others to find. Additionally, other gamers can invade the player’s world and attempt to kill them or be summoned as allies to help fight the bosses. I still consider the Dark Souls series to be inherently single-player but I do confess that games like Dark Souls blur the line between single-player and multiplayer.

A promo image for Dark Souls Remastered.
Is Dark Souls a single-player game? I believe it is even though it has multiplayer elements.
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The Influence Of Manga On The Dark Souls Series

As I’m sure readers of my blog are well aware of, I’m a big fan of the Dark Souls series and, in turn, the works of Hidetaka Miyazaki. Understandably, as with any creator of media, he’s been influenced by a wide variety of media such as other video games, literature, Western tabletop games etc. However, I thought it might be particularly interesting to take a look at the influence of manga on the Dark Souls series since it feels like we don’t often hear of the influence of manga on other media.

Let’s start off with the manga most often referred to when it comes to the influence of manga on the Dark Souls series, Berserk. Created by the late Kentaro Miura, Berserk is set in a dark fantasy world and follows Guts, a swordsman who ends up joining a mercenary division named Band of the Hawk, led by Griffith. The manga was critically acclaimed, has been adapted into several anime TV series and films and has been cited as an influence on various manga series and video games.

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Eiichi Yamamoto: One Of The Amazing Pioneers Of Anime

I was deeply saddened to hear that legendary anime director Eiichi Yamamoto passed away recently. One of the amazing pioneers of anime, it is hard to overstate how important Eiichi Yamamoto was to the medium. Therefore, I thought it worth taking a look at who he was, his body of work and how his legacy has helped to shape modern anime.

After Eiichi Yamamoto graduated from high school, he joined Otogi Pro, a company established by mangaka Ryuichi Yokoyama to experiment with animation. It wasn’t long afterwards that Osamu Tezuka established a new animation studio called “Mushi Production” and Eiichi Yamamoto ended up joining the company. He would go on to be heavily involved with the new studio’s two initial offerings, the experimental short film “Tales of a Street Corner” and the television series “Astro Boy”, arguably the most important anime series of all time!

Eiichi Yamamoto.
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The Four Dere Archetypes Found In Japanese Popular Culture

There are a lot of tropes that can be discussed when it comes to Japanese popular culture but certainly some of the more popular ones are the four “Dere” archetypes found in these media. Admittedly, I was only familiar with two of these archetypes prior to researching topics for this article so I was quite surprised to learn that there were more than I was already aware of. Given that, I thought it might be interesting to take a look at and examine these archetypes.

First, let’s take a look at the general term “Dere”. Dere, written in Japanese as デレ, is a shortening of the word deredere which means lovestruck. Within Japanese popular culture, these dere archetypes are typically female although there are occasional male examples. It’s also important to note that, while dere is famously associated with Japanese media and has been named thusly, there are plenty of examples of characters from other cultures that fit into these archetypes.

Tsundere

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