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Category: 2020

Pseudonyms in the Anime and Manga Industry

I recently finished watching the entirety of Lupin the Third Part II, a 155 episode endeavor which secured the Lupin the Third franchise within my heart. When discussing this series, many people draw (too much in my opinion) attention to episode 145 and 155, both of which were directed by Hayao Miyazaki of Studio Ghibli fame.

What might interest you though is that if you look at the credits for those episodes, you will see no mention of Hayao Miyazaki. Instead you will see the name “Teruki Tsutomu” listed as the director. This name later turned out to be a pseudonym that Hayao Miyazaki had used while making these episodes. This is not an isolated event with many people who work on anime and manga choosing to use pseudonyms rather than their real names.

Hayao Miyazaki…or should I say Teruki Tsutomu!
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JRPG Recommendations

I have spoken before of my adoration of Japanese games and I believe that no example of this is greater than my love of JRPGs. However, JRPGs went into a bit of a decline from around the beginning of the 7th generation of consoles and while we have seen the beginnings of a recovery since then, JRPGs remain in an unusual place. In my effort to bring more attention to the genre, I thought it would be worth making a list of recommendations for people who might be looking for some JRPGs to play.

With regards to these titles, it is important to remember that I (as of currently) only play games on PC. All of my recommendations for JRPGs are going to be available on the PC platform but many will also be available on other platforms as well. I am also going to be trying to pick titles that might not be immediately obvious when discussing JRPG recommendations. For this reason, you will not see me recommending Final Fantasy games (I’ve already made a list for those!) or some of the other more recognisable titles.

Grandia

A shot of gameplay from GRANDIA HD Remaster.
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Ever Hear of Drama CDs Based on Manga and Light Novels?

I recently reviewed the manga series “Girl Friends” and, during my research of it, I noticed that the characters had voice actresses associated with them. I knew that Girl Friends had never had an anime adaptation so I was curious why this was the case. It didn’t take me long to discover that an audio drama of Girl Friends had been released in 2011. Being quite an obscure topic for Western manga fans, I decided to investigate.

The cover for the Girl Friends drama CD.
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The Curious World of Anime and Manga Stage Adaptations

I recently watched Gundam 00 and am looking forward to the upcoming Anime Ltd release of Gundam 00: A Wakening of the Trailblazer. In my research of Gundam 00, I came across the info that a stage play covering the first season was performed last year with a new production this year covering the second season. This is not the first time that I have come across stage play adaptations of anime/manga and decided that I should tackle this topic.

The earliest example I could find of an anime/manga stage adaptation was the 1974 theatrical adaptation of The Rose of Versailles. This production was done by the Takarazuka Revue, an all female theatre troupe who have since done more than 25 different productions of Rose of Versailles. According to the book “A Guide to the Japanese Stage: From Traditional to Cutting Edge”, the 1974-1976 performances drew a total audience of 1.6 million people!

The DVD cover for one of the Takarazuka Revue performances of The Rose of Versailles.
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Curation and Discoverability on Steam

There is a lot that I love about Steam. I have been using Steam for many years now and have had the opportunity to play a large variety of games on the service. However, Steam has been pretty lethargic for a while when it comes to fixing problems and while the Epic Games Store seems to have given Valve a wake-up call, there are still a myriad of issues to be fixed on the service. Amongst the many problems that Steam faces, I think the issue of curation is the most important for Valve to fix.

It wasn’t too long ago when getting your game released on Steam was a challenge rather than a given. In the past, Valve handpicked what games were released on Steam. A famous example of this was Recettear: An Item Shop’s Tale who had to release a demo to get noticed by Valve and allow them to release their game on Steam.

Recettear had to fight to get onto Steam.
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The Evolution of Manga Magazines

I always find it interesting how unfamiliar many Western manga fans are with the way manga is distributed in Japan. I have no doubt that if you were to ask your typical manga fan about manga magazines, you will find them confused, perhaps only able to name one or two with no idea of the economics behind them. That is understandable, why should a Western manga fan have to be familiar with manga magazines and distribution when it seemingly has nothing to do with them? However, I think that fans of any medium should learn about the way their media is distributed.

Manga magazines are different to other media that feature manga such as newspapers, specialty magazines etc in that their primary focus is on manga. These magazines often use low quality newsprint and can be anywhere from about 200 pages to over a 1000! These magazines will often have a common theme such as demographics including Shonen, Shojo, Seinen etc or topics such as golf, cooking, 4-koma and will feature stories from a variety of mangaka who are allotted a number of pages in the magazine for their chapter.

The cover of a Weekly Shonen Jump magazine.
My own copy of an issue of Weekly Shonen Jump.
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When Anime Is Made For The West

A question I have continually asked myself is “What is anime?” You might think me foolish for asking this question, “The answer is obvious!” I hear you say. We all know that animation created in Japan by a Japanese crew is anime, however, where does that term end? Is a piece of animation made for outside of Japan by a Japanese crew also an anime? When I’ve spoken to people about this, they tend to fall in two camps. If anime is about storytelling then these productions are not anime, if anime is about art and animation then they are anime. Nonetheless, I think a discussion of anime made for and funded by the West is worth having.

When anime’s popularity began to skyrocket worldwide from the 90s to mid 2000s, we began to see the rise of anime-influenced animation. However, in addition to this, we also saw some Western companies fund animated productions of their properties with anime studios. While rarer today, it is still not completely unheard of for this to still happen.

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The Prevalence of CG Animated Films

It has been 6 years since the release of the last film from Studio Ghibli “When Marnie Was There”. You’d think the announcement of a new film from the legendary studio would be cause for celebration. However, when I heard the announcement of “Earwig and the Witch“, my excitement was tempered once I saw the screenshots. Earwig and the Witch is going to be Studio Ghibli’s first CG film and I couldn’t help but feel disappointed. I’ve spoken before of the anime industry’s effort to create CG animation but I think another important question is “Why are CG animated films so prevalent now?”

It wasn’t too long ago when it seemed that American animation was close to dying. Disney’s animation division had been struggling throughout the late 70s and early 80s with the loss of Don Bluth who left Disney to set up his own animation studio. Even Ralph Bakshi was suffering as his 1983 film “Fire and Ice” was a box office flop which pretty much ended his career.

A shot from Earwig and the Witch.
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The Concept of Choice in Video Games

I’ve recently been playing a few games that were developed by Telltale Games and I always take note of the opening text “This game series adapts to the choices you make. The story is tailored by how you play”. This idea of choice is very appealing but, while I still enjoy their games, I am disappointed by how little difference the choices make in the grand scheme of things and thought it might be interesting to discuss the idea of choice in a video game.

Since video games are an interactive medium, having been influenced by traditional role-playing games such as Dungeons & Dragons as well as Choose Your Own Adventure books, it makes sense that games would allow players to make choices that influence and change the game they play. However, many video games only offer the illusion of choice to the players, changing some minor aspects here and there but failing to change the story in any meaningful way.

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The Importance of Manga Paneling

When thinking about what makes manga distinct from other mediums, I’m sure many of you think about Japanese culture, the fact that it’s read right to left, how it’s black and white etc. For me though, one of the most distinctive aspects of manga is something that I rarely see discussed. Manga paneling is an underappreciated facet that makes manga stand out so much and I think it’s important that more people know about it.

Let’s start off with a very basic question, what is a panel? Panels are used in all forms of graphic novels, whether that be manga, manhwa, western graphic novels etc and act as a frozen moment in time. By stringing these panels together and reading them in order, you can create an ongoing story. That is paneling at its most basic, but, just as cinematography is about more than pointing a camera at something, paneling also has many layers to it.

A typical 6 panel layout.
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